Related papers: A Sequential Algorithm for Generating Random Graph…
The $d$-process generates a graph at random by starting with an empty graph with $n$ vertices, then adding edges one at a time uniformly at random among all pairs of vertices which have degrees at most $d-1$ and are not mutually joined. We…
In this work we present a simple and efficient algorithm which, with high probability, provides an almost uniform sample from the set of proper k-colourings on an instance of a sparse random graph G(n,d/n), where k=k(d) is a sufficiently…
Graph generation with Machine Learning is an open problem with applications in various research fields. In this work, we propose to cast the generative process of a graph into a sequential one, relying on a node ordering procedure. We use…
Recently [Bhattacharya et al., STOC 2015] provide the first non-trivial algorithm for the densest subgraph problem in the streaming model with additions and deletions to its edges, i.e., for dynamic graph streams. They present a…
We propose a fast approximate algorithm for large graph matching. A new projected fixed-point method is defined and a new doubly stochastic projection is adopted to derive the algorithm. Previous graph matching algorithms suffer from high…
Complex networks have become increasingly popular for modeling various real-world phenomena. Realistic generative network models are important in this context as they avoid privacy concerns of real data and simplify complex network research…
A semi-streaming algorithm in dynamic graph streams processes any $n$-vertex graph by making one or multiple passes over a stream of insertions and deletions to edges of the graph and using $O(n \cdot \mbox{polylog}(n))$ space.…
Statistical field theory methods have been very successful with a number of random graph and random matrix problems, but it is challenging to apply these methods to graphs with prescribed degree sequences due to the extensive number of…
Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii $r>0$ where the set of segments forms a straight line…
Let $F$ be a probability distribution with support on the non-negative integers. Two algorithms are described for generating a stationary random graph, with vertex set $\mathbb{Z}$, so that the degrees of the vertices are i.i.d.\ random…
We present a polynomial-space algorithm that computes the number independent sets of any input graph in time $O(1.1387^n)$ for graphs with maximum degree 3 and in time $O(1.2355^n)$ for general graphs, where n is the number of vertices.…
We consider the problem of finding all allowed edges in a bipartite graph $G=(V,E)$, i.e., all edges that are included in some maximum matching. We show that given any maximum matching in the graph, it is possible to perform this…
We show how to construct an overlay network of constant degree and diameter $O(\log n)$ in time $O(\log n)$ starting from an arbitrary weakly connected graph. We assume a synchronous communication network in which nodes can send messages to…
We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random algorithm by keeping the accumulated rounding errors as small…
We give a combinatorial algorithm for computing exact maximum flows in directed graphs with $n$ vertices and edge capacities from $\{1,\dots,U\}$ in $\tilde{O}(n^{2}\log U)$ time, which is near-optimal on dense graphs. This shaves an…
The aim of this paper is to develop greedy algorithms which generate uniformly distributed sequences in the $d$-dimensional unit cube $[0,1]^d$. The figures of merit are three different variants of $L_2$ discrepancy. Theoretical results…
We describe an algorithm for finding Hamilton cycles in random graphs. Our model is the random graph $G=\gc$. In this model $G$ is drawn uniformly from graphs with vertex set $[n]$, $m$ edges and minimum degree at least three. We focus on…
We introduce an algorithm for the uniform generation of infinite runs in concurrent systems under a partial order probabilistic semantics. We work with trace monoids as concurrency models. The algorithm outputs on-the-fly approximations of…
We prove that with high probability over the choice of a random graph $G$ from the Erd\H{o}s-R\'enyi distribution $G(n,1/2)$, the $n^{O(d)}$-time degree $d$ Sum-of-Squares semidefinite programming relaxation for the clique problem will give…
Approximate random k-colouring of a graph G=(V,E) is a very well studied problem in computer science and statistical physics. It amounts to constructing a k-colouring of G which is distributed close to Gibbs distribution, i.e. the uniform…