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In the PRIM project, we aim at giving people the power to create scenagrams (interaction scenarios between a human and digital devices) without the need to learn programming or to ask for computer scientists. In this project, software…
Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response…
Using open-source and creative coding frameworks, a teamof artist-engineers from Portland Community College work-ing with artists who experience Intellectual/Developmentaldisabilities prototyped an ensemble of adapted instrumentsand…
The development of a desktop Braille printing machine aims to create an affordable, user-friendly device for visually impaired users. This document outlines the entire process, from research and requirement analysis to distribution and…
The ability to shop independently, especially in grocery stores, is important for maintaining a high quality of life. This can be particularly challenging for people with visual impairments (PVI). Stores carry thousands of products, with…
Embedding a programming language in a QR code is a new and extremely promising opportunity, as it makes devices and objects smarter without necessarily requiring an Internet connection. In this paper, all the steps needed to translate a…
In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…
Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…
Environments for systematic construction of logic programs are needed in the academy as well as in the industry. Such environments should support well defined construction methods and should be able to be extended and interact with other…
Existing visual assistive technologies are built for simple and common use cases, and have few avenues for blind people to customize their functionalities. Drawing from prior work on DIY assistive technology, this paper investigates…
Assessing the accessibility of unfamiliar built environments is critical for people with disabilities. However, manual assessments, performed by users or their personal health professionals, are laborious and unscalable, while automatic…
Nonlinear programming targets nonlinear optimization with constraints, which is a generic yet complex methodology involving humans for problem modeling and algorithms for problem solving. We address the particularly hard challenge of…
This research aims to find where visually impaired users find appliances hard to use and suggest guideline to solve this issue. 181 visually impaired users have been surveyed, and 12 visually impaired users have been selected based on…
The importance of coding guidelines is generally accepted throughout developers of every programming language. Naturally, Prolog makes no exception. However, establishing coding guidelines is fraught with obstacles: Finding common ground on…
This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…
This paper investigates integrating large language models (LLMs) with advanced hardware, focusing on developing a general-purpose device designed for enhanced interaction with LLMs. Initially, we analyze the current landscape, where virtual…
Many people living with neurological disorders, such as cerebral palsy, stroke, muscular dystrophy or dystonia experience upper limb impairments (muscle spasticity, loss of selective motor control, muscle weakness or tremors) and have…
In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR…
People with visual impairments (PwVI) often have difficulties navigating through unfamiliar indoor environments. However, current wayfinding tools are fairly limited. In this short paper, we present our in-progress work on a wayfinding…
Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a…