Related papers: Energy Efficient Randomized Communication in Unkno…
We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one…
We present a randomized distributed algorithm that in radio networks with collision detection broadcasts a single message in $O(D + \log^6 n)$ rounds, with high probability. This time complexity is most interesting because of its optimal…
Gossip algorithms for aggregation have recently received significant attention for sensor network applications because of their simplicity and robustness in noisy and uncertain environments. However, gossip algorithms can waste significant…
We study the problem of gossip in dynamic networks controlled by an adversary that can modify the network arbitrarily from one round to another, provided that the network is always connected. In the gossip problem, $n$ tokens are…
We consider the problem of energy-efficient broadcasting on dense ad-hoc networks. Ad-hoc networks are generally modeled using random geometric graphs (RGGs). Here, nodes are deployed uniformly in a square area around the origin, and any…
We study gossip algorithms for the rumor spreading problem which asks one node to deliver a rumor to all nodes in an unknown network. We present the first protocol for any expander graph $G$ with $n$ nodes such that, the protocol informs…
Gossip algorithms have recently received significant attention, mainly because they constitute simple and robust message-passing schemes for distributed information processing over networks. However for many topologies that are realistic…
We study the problem of information gathering in ad-hoc radio networks without collision detection, focussing on the case when the network forms a tree, with edges directed towards the root. Initially, each node has a piece of information…
This paper investigates the message complexity of distributed information spreading (a.k.a gossip or token dissemination) in adversarial dynamic networks, where the goal is to spread $k$ tokens of information to every node on an $n$-node…
This paper describes and analyzes a hierarchical gossip algorithm for solving the distributed average consensus problem in wireless sensor networks. The network is recursively partitioned into subnetworks. Initially, nodes at the finest…
In this work we address the question how important is the knowledge of geometric location and network density to the efficiency of (distributed) wireless communication in ad hoc networks. We study fundamental communication task of broadcast…
We study distributed broadcasting protocols with few transmissions (`shots') in radio networks where the topology is unknown. In particular, we examine the case in which a bound $k$ is given and a node may transmit at most $k$ times during…
We study gossip algorithms for the rumor spreading problem which asks each node to deliver a rumor to all nodes in an unknown network. Gossip algorithms allow nodes only to call one neighbor per round and have recently attracted attention…
Broadcast networks are often used in modern communication systems. A common broadcast network is a single hop shared media system, where a transmitted message is heard by all neighbors, such as some LAN networks. In this work we consider a…
In this paper we study two related iterative randomized algorithms for distributed computation of averages. The first one is the recently proposed Broadcast Gossip Algorithm, in which at each iteration one randomly selected node broadcasts…
We consider the problem of electing a leader among nodes in a highly dynamic network where the adversary has unbounded capacity to insert and remove nodes (including the leader) from the network and change connectivity at will. We present a…
Wireless communication in a network of mobile devices is a challenging and resource demanding task, due to the highly dynamic network topology and the wireless channel randomness. This paper investigates information broadcast schemes in 2D…
Broadcasting in wireless networks is vulnerable to adversarial jamming. To thwart such behavior, \emph{resource competitive analysis} is proposed. In this framework, sending, listening, or jamming on one channel for one time slot costs one…
We investigate the unicast problem for ad-hoc networks in the plane using MIMO techniques. In particular, we use the multi-node beamforming gain and present a self-synchronizing algorithm for the necessary carrier phase synchronization.…
In this paper, we adopt a new noisy wireless network model introduced very recently by Censor-Hillel et al. in [ACM PODC 2017, CHHZ17]. More specifically, for a given noise parameter $p\in [0,1],$ any sender has a probability of $p$ of…