Related papers: Viterbi Algorithm Generalized for n-Tape Best-Path…
Computing all-pairs shortest paths is a fundamental and much-studied problem with many applications. Unfortunately, despite intense study, there are still no significantly faster algorithms for it than the $\mathcal{O}(n^3)$ time algorithm…
Given a multiset $X=\{x_1,..., x_n\}$ of real numbers, the {\it floating-point set summation} problem asks for $S_n=x_1+...+x_n$. Let $E^*_n$ denote the minimum worst-case error over all possible orderings of evaluating $S_n$. We prove that…
We present an optimized weighted finite-state transducer (WFST) decoder capable of online streaming and offline batch processing of audio using Graphics Processing Units (GPUs). The decoder is efficient in memory utilization, input/output…
Let $S$ be a set of $n$ points in a polygon $P$ with $m$ vertices. The geodesic unit-disk graph $G(S)$ induced by $S$ has vertex set $S$ and contains an edge between two vertices whenever their geodesic distance in $P$ is at most one. In…
We present a quantum Viterbi algorithm (QVA) with better than classical performance under certain conditions. In this paper the proposed algorithm is applied to decoding classical convolutional codes, for instance; large constraint length…
Let G be a finite strongly connected aperiodic directed graph in which each edge carries a label from a finite alphabet A. Then G induces a trellis coded quantizer for encoding an alphabet A memoryless source. A source sequence of long…
In this paper I present general outlook on questions relevant to the basic graph algorithms; Finding the Shortest Path with Positive Weights and Minimum Spanning Tree. I will show so far known solution set of basic graph problems and…
We consider the problem of computing shortest paths in weighted unit-disk graphs in constant dimension $d$. Although the single-source and all-pairs variants of this problem are well-studied in the plane case, no non-trivial exact distance…
Inspired by artistic practices such as beadwork and himmeli, we study the problem of threading a single string through a set of tubes, so that pulling the string forms a desired graph. More precisely, given a connected graph (where edges…
In a directed graph $G=(V,E)$ with a capacity on every edge, a \emph{bottleneck path} (or \emph{widest path}) between two vertices is a path maximizing the minimum capacity of edges in the path. For the single-source all-destination version…
A Viterbi-like decoding algorithm is proposed in this paper for generalized convolutional network error correction coding. Different from classical Viterbi algorithm, our decoding algorithm is based on minimum error weight rather than the…
We present linear-time algorithms for partitioning a path or a tree with weights on the vertices by removing $k$ edges to maximize the minimum-weight component. We also use the same framework to partition a path with weight on the vertices,…
In a recent work, Esmer et al. describe a simple method - Approximate Monotone Local Search - to obtain exponential approximation algorithms from existing parameterized exact algorithms, polynomial-time approximation algorithms and, more…
We present an all-pairs shortest path algorithm whose running time on a complete directed graph on $n$ vertices whose edge weights are chosen independently and uniformly at random from $[0,1]$ is $O(n^2)$, in expectation and with high…
We propose an algorithm with expected complexity of $\bigO(n\log n)$ arithmetic operations to solve a special shortest vector problem arising in computer-and-forward design, where $n$ is the dimension of the channel vector. This algorithm…
We present an algorithm for the k shortest simple path problem on weighted directed graphs (kSSP) that is based on Eppstein's algorithm for a similar problem in which paths are allowed to contain cycles. In contrast to most other algorithms…
We consider the problem of computing all pairs shortest paths (APSP) and shortest paths for k sources in a weighted graph in the distributed CONGEST model. For graphs with non-negative integer edge weights (including zero weights) we build…
(I) We revisit the algorithmic problem of finding all triangles in a graph $G=(V,E)$ with $n$ vertices and $m$ edges. According to a result of Chiba and Nishizeki (1985), this task can be achieved by a combinatorial algorithm running in…
We devise a polynomial-time approximation scheme for the classical geometric problem of finding an approximate short path amid weighted regions. In this problem, a triangulated region P comprising of n vertices, a positive weight associated…
We focus on the average-case analysis: A function w : V -> Z+ is given which defines the likelihood for a node to be the one marked, and we want the strategy that minimizes the expected number of queries. Prior to this paper, very little…