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In our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a…
We present a field study aimed at analysing the use of viewpoints in co-design meetings. A viewpoint is a representation characterised by a certain combination of constraints. Three types of viewpoints are distinguished: prescribed…
Recent years have seen a steady rise in the popularity and use of Conversational Agents (CA) for different applications, well before the more immediate impact of large language models. This rise has been accompanied by an extensive…
This paper describes the design and functionality of ConvoKit, an open-source toolkit for analyzing conversations and the social interactions embedded within. ConvoKit provides an unified framework for representing and manipulating…
Functional aspects as well as the influence of integration technology on the system behavior have to be considered in the 3D integration design process of micro systems. Therefore, information from different physical domains has to be…
Multimodal interfaces, combining the use of speech, graphics, gestures, and facial expressions in input and output, promise to provide new possibilities to deal with information in more effective and efficient ways, supporting for instance:…
Particularly in the structure of global discourse, coherence plays a pivotal role in human text comprehension and is a hallmark of high-quality text. This is especially true for persuasive texts, where coherent argument structures support…
The conversational search task aims to enable a user to resolve information needs via natural language dialogue with an agent. In this paper, we aim to develop a conceptual framework of the actions and intents of users and agents explaining…
We consider an aggregated human-AI collaboration aimed at generating a joint interpretable model. The model takes the form of Boolean decision rules, where human input is provided in the form of logical conditions or as partial templates.…
We tackle the problem of constructive preference elicitation, that is the problem of learning user preferences over very large decision problems, involving a combinatorial space of possible outcomes. In this setting, the suggested…
We present a principle-based analysis of contribution functions for quantitative bipolar argumentation graphs that quantify the contribution of one argument to another. The introduced principles formalise the intuitions underlying different…
In this contribution, we will discuss a prototype that allows a group of users to design sound collaboratively in real time using a multi-touch tabletop. We make use of a machine learning method to generate a mapping from perceptual audio…
Semantic Web technologies offer the prospect of significantly reducing the amount of effort required to integrate existing enterprise functionality in support of new composite processes; whether within a given organization or across…
Co-design practices have been used for decades to support participatory engagement in design work. However, despite a wide range of materials that describe the design and commitments of numerous co-design experiences, few descriptions of…
In this paper we show the results of our studies carried out in the framework of the European Project SciCafe2.0 in the area of Participatory Engagement models. We present a methodological approach built on participative engagements models…
With the rising popularity of interdisciplinary work and increasing institutional incentives in this direction, there is a growing need to understand how resulting publications incorporate ideas from multiple disciplines. Existing…
Writing persuasive arguments is a challenging task for both humans and machines. It entails incorporating high-level beliefs from various perspectives on the topic, along with deliberate reasoning and planning to construct a coherent…
Audience interactivity is interpreted differently across domains. This research develops a framework to describe audience interactivity across a broad range of experiences. We build on early work characterizing child audience interactivity…
This text presents the cognitive-ergonomics approach to design, in both its individual and collective form. It focuses on collective design with respect to individual design. The theoretical framework adopted is that of information…
This paper revises aesthetics theory through the lens of authenticity and investigates practical applications using a co-design approach. We encourage designers to include ordinary clients as co-creators in the co-design process, guiding…