Related papers: Rectangular Layouts and Contact Graphs
Various applications of graphs, in particular applications related to finding shortest paths, naturally get inputs with real weights on the edges. However, for algorithmic or visualization reasons, inputs with integer weights would often be…
A planar orthogonal drawing $\Gamma$ of a planar graph $G$ is a geometric representation of $G$ such that the vertices are drawn as distinct points of the plane, the edges are drawn as chains of horizontal and vertical segments, and no two…
Given $n$ points in a circular region $C$ in the plane, we study the problems of moving the $n$ points to its boundary to form a regular $n$-gon such that the maximum (min-max) or the sum (min-sum) of the Euclidean distances traveled by the…
The Euler genus of a graph is a fundamental and well-studied parameter in graph theory and topology. Computing it has been shown to be NP-hard by [Thomassen '89 & '93], and it is known to be fixed-parameter tractable. However, the…
Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…
We study partial and budgeted versions of the well studied connected dominating set problem. In the partial connected dominating set problem, we are given an undirected graph G = (V,E) and an integer n', and the goal is to find a minimum…
We give almost-linear-time algorithms for approximating rooted minimum cut and maximum arborescence packing in directed graphs, two problems that are dual to each other [Edm73]. More specifically, for an $n$-vertex, $m$-edge directed graph…
The intersection graph of a collection of trapezoids with corner points lying on two parallel lines is called a trapezoid graph. Using binary indexed tree data structure, we improve algorithms for calculating the size and the number of…
Given an $n$-vertex planar directed graph with real edge lengths and with no negative cycles, we show how to compute single-source shortest path distances in the graph in $O(n\log^2n/\log\log n)$ time with O(n) space. This is an improvement…
The focus of this paper is two fold. Firstly, we present a logical approach to graph modification problems such as minimum node deletion, edge deletion, edge augmentation problems by expressing them as an expression in first order (FO)…
The maximum/minimum bisection problems are, given an edge-weighted graph, to find a bipartition of the vertex set into two sets whose sizes differ by at most one, such that the total weight of edges between the two sets is…
Good approximations have been attained for the sparsest cut problem by rounding solutions to convex relaxations via low-distortion metric embeddings. Recently, Bryant and Tupper showed that this approach extends to the hypergraph setting by…
In a rectilinear dual of a planar graph vertices are represented by simple rectilinear polygons and edges are represented by side-contact between the corresponding polygons. A rectilinear dual is called a cartogram if the area of each…
In \emph{smooth orthogonal layouts} of planar graphs, every edge is an alternating sequence of axis-aligned segments and circular arcs with common axis-aligned tangents. In this paper, we study the problem of finding smooth orthogonal…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…
We consider problems that can be formulated as a task of finding an optimal triangulation of a graph w.r.t. some notion of optimality. We present algorithms parameterized by the size of a minimum edge clique cover ($cc$) to such problems.…
In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…
Large tree structures are ubiquitous and real-world relational datasets often have information associated with nodes (e.g., labels or other attributes) and edges (e.g., weights or distances) that need to be communicated to the viewers. Yet,…
We consider compact representations of collections of similar strings that support random access queries. The collection of strings is given by a rooted tree where edges are labeled by an edit operation (inserting, deleting, or replacing a…