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In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

Multiagent Systems · Computer Science 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates to…

Multiagent Systems · Computer Science 2023-09-25 Lei Yuan , Lihe Li , Ziqian Zhang , Feng Chen , Tianyi Zhang , Cong Guan , Yang Yu , Zhi-Hua Zhou

We propose and study a general framework for regularized Markov decision processes (MDPs) where the goal is to find an optimal policy that maximizes the expected discounted total reward plus a policy regularization term. The extant…

Machine Learning · Statistics 2019-10-22 Xiang Li , Wenhao Yang , Zhihua Zhang

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

Artificial Intelligence · Computer Science 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In…

Machine Learning · Computer Science 2019-07-30 Thanh Nguyen , Ngoc Duy Nguyen , Saeid Nahavandi

With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…

Machine Learning · Computer Science 2019-03-12 Chun Kai Ling , Fei Fang , J. Zico Kolter

In this paper, we present two effective policy learning algorithms for multi-agent online coordination(MA-OC) problem. The first one, \texttt{MA-SPL}, not only can achieve the optimal $(1-\frac{c}{e})$-approximation guarantee for the MA-OC…

Multiagent Systems · Computer Science 2025-09-29 Qixin Zhang , Yan Sun , Can Jin , Xikun Zhang , Yao Shu , Puning Zhao , Li Shen , Dacheng Tao

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This…

Artificial Intelligence · Computer Science 2022-02-16 Siqi Liu , Luke Marris , Daniel Hennes , Josh Merel , Nicolas Heess , Thore Graepel

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

When deploying artificial agents in real-world environments where they interact with humans, it is crucial that their behavior is aligned with the values, social norms or other requirements of that environment. However, many environments…

Machine Learning · Computer Science 2023-05-05 Mattijs Baert , Pietro Mazzaglia , Sam Leroux , Pieter Simoens

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

Reinforcement learning usually assumes a given or sometimes even fixed environment in which an agent seeks an optimal policy to maximize its long-term discounted reward. In contrast, we consider agents that are not limited to passive…

Machine Learning · Computer Science 2025-10-20 Ziqing Lu , Babak Hassibi , Lifeng Lai , Weiyu Xu

Many transfer problems require re-using previously optimal decisions for solving new tasks, which suggests the need for learning algorithms that can modify the mechanisms for choosing certain actions independently of those for choosing…

Machine Learning · Computer Science 2021-07-22 Michael Chang , Sidhant Kaushik , Sergey Levine , Thomas L. Griffiths

We address the problem of learning hierarchical deep neural network policies for reinforcement learning. In contrast to methods that explicitly restrict or cripple lower layers of a hierarchy to force them to use higher-level modulating…

Machine Learning · Computer Science 2018-09-05 Tuomas Haarnoja , Kristian Hartikainen , Pieter Abbeel , Sergey Levine

Policy-gradient methods have received increased attention recently as a mechanism for learning to act in partially observable environments. They have shown promise for problems admitting memoryless policies but have been less successful…

Machine Learning · Computer Science 2025-12-08 Douglas Aberdeen , Jonathan Baxter

Recently regular decision processes have been proposed as a well-behaved form of non-Markov decision process. Regular decision processes are characterised by a transition function and a reward function that depend on the whole history,…

Artificial Intelligence · Computer Science 2022-05-19 Alessandro Ronca , Giuseppe De Giacomo

Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms.…

Multiagent Systems · Computer Science 2018-12-27 Nicolas Anastassacos , Mirco Musolesi

Linear temporal logic (LTL) is a compelling framework for specifying complex, structured tasks for reinforcement learning (RL) agents. Recent work has shown that interpreting LTL instructions as finite automata, which can be seen as…

Artificial Intelligence · Computer Science 2025-12-03 Mattia Giuri , Mathias Jackermeier , Alessandro Abate

The problem of retrosynthetic planning can be framed as one player game, in which the chemist (or a computer program) works backwards from a molecular target to simpler starting materials though a series of choices regarding which reactions…

Machine Learning · Computer Science 2019-01-23 John S. Schreck , Connor W. Coley , Kyle J. M. Bishop