Related papers: Bargaining over the interference channel
In this two-parts paper we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-multipoint communication system composed of a set of wideband…
An inner bound to the capacity region of a class of deterministic interference channels with three user pairs is presented. The key idea is to simultaneously decode the combined interference signal and the intended message at each receiver.…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…
In this paper a new multiple access algorithm for cognitive radio networks based on game theory is presented. We address the problem of a multiple access system where the number of users and their types are unknown. In order to do this, the…
In this work, we derive achievable rate regions for the three-user interference channels with asymmetric transmitter cooperation and various decoding capabilities at the receivers. The three-user channel facilitates different ways of…
Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…
In this paper we develop a novel approach to the convergence of Best-Response Dynamics for the family of interference games. Interference games represent the fundamental resource allocation conflict between users of the radio spectrum. In…
A game theoretic approach is used to derive the optimal decentralized power allocation (PA) in fast fading multiple access channels where the transmitters and receiver are equipped with multiple antennas. The players (the mobile terminals)…
The problem of computing a common point that lies in the intersection of a finite number of closed convex sets, each known to one agent in a network, is studied. This issue, known as the distributed convex feasibility problem or the…
An achievable rate region for certain noisy three-user-pair interference channels is proposed. The channel class under consideration generalizes the three-pair deterministic interference channel (3-DIC) in the same way as the Telatar-Tse…
In this paper, we study the problem of the distributed Nash equilibrium seeking of N-player games over jointly strongly connected switching networks. The action of each player is governed by a class of uncertain nonlinear systems. Our…
We derive inner and outer bounds on the capacity region for a class of three-user partially connected interference channels. We focus on the impact of topology, interference alignment, and interplay between interference and noise. The…
Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…
This paper studies the optimal points in the capacity region of Gaussian multiple access channels (GMACs) with constant fading, multiple antennas and various power constraints. The points of interest maximize general rate objectives that…
The optimal rate region for interference networks is characterized when encoding is restricted to random code ensembles with superposition coding and time sharing. A simple simultaneous nonunique decoding rule, under which each receiver…
This paper considers a game-theoretic framework for distributed machine learning problems over networks where the information acquisition at a node is modeled as a rational choice of a player. In the proposed game, players decide both the…
For multi-user transmissions over MIMO interference channels, each user designs the transmit covariance matrix to maximize its information rate. When passive radio-frequency (RF) energy harvesters are present in the network, the…
The behavior of rational and selfish players (receivers) over a multiple-input multiple-output Gaussian broadcast channel is investigated using the framework of noncooperative game theory. In contrast to the game-theoretic model of the…
The discrete memoryless interference channel is modelled as a conditional probability distribution with two outputs depending on two inputs and has widespread applications in practical communication scenarios. In this paper, we introduce…
In this paper, the problem of finding a Nash equilibrium of a multi-player game is considered. The players are only aware of their own cost functions as well as the action space of all players. We develop a relatively fast algorithm within…