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Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

Physics and Society · Physics 2023-01-23 Masahiko Ueda

Since the introduction of zero-determinant strategies, extortionate strategies have received considerable interest. While an interesting class of strategies, the definitions of extortionate strategies are algebraically rigid, apply only to…

Computer Science and Game Theory · Computer Science 2019-04-02 Vincent A. Knight , Marc Harper , Nikoleta E. Glynatsi , Jonathan Gillard

It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that players in a game may desire to balance maximization of payoff with…

Computer Science and Game Theory · Computer Science 2015-03-13 Hubie Chen

We consider solutions of normal form games that are invariant under strategic equivalence. We consider additional properties that can be expected (or be desired) from a solution of a game, and we observe the following: - Even the weakest…

Computer Science and Game Theory · Computer Science 2014-02-24 Yakov Babichenko

A minority game whose strategies are given by probabilities p, is replaced by a 'simplified' version that makes no use of memories at all. Numerical results show that the corresponding distribution functions are indistinguishable. A related…

Condensed Matter · Physics 2009-10-31 E. Burgos , Horacio Ceva

In the realm of evolutionary game theory, standard frameworks typically presuppose that every player possesses comprehensive knowledge and unrestricted access to the entire strategy space. However, real-world human society inherently…

Computer Science and Game Theory · Computer Science 2025-09-30 Feipeng Zhang , Te Wu , Guofeng Zhang , Long Wang

Iterated games are a fundamental component of economic and evolutionary game theory. They describe situations where two players interact repeatedly and have the possibility to use conditional strategies that depend on the outcome of…

Populations and Evolution · Quantitative Biology 2015-06-12 Christian Hilbe , Martin A. Nowak , Karl Sigmund

Under certain circumstances such as lack of information or bounded rationality, human players can take decisions on which strategy to choose in a game on the basis of simple opinions. These opinions can be modified after each round by…

Physics and Society · Physics 2015-06-05 Floriana Gargiulo , Jose J. Ramasco

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

We define notions of cautiousness and cautious belief to provide epistemic conditions for iterated admissibility in finite games. We show that iterated admissibility characterizes the behavioral implications of "cautious rationality and…

Theoretical Economics · Economics 2023-05-25 Emiliano Catonini , Nicodemo De Vito

In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…

Logic · Mathematics 2007-05-23 Denis I. Saveliev

Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…

Computer Science and Game Theory · Computer Science 2017-07-28 Burkhard C. Schipper

Repeated game has long been the touchstone model for agents' long-run relationships. Previous results suggest that it is particularly difficult for a repeated game player to exert an autocratic control on the payoffs since they are jointly…

Computer Science and Game Theory · Computer Science 2018-07-19 Dong Hao , Kai Li , Tao Zhou

We extend the Fundamental Theorem of Epistemic Game Theory to games with Baire class one payoffs and locally compact Polish strategy spaces, and under Projective Determinacy, to games with analytically measurable payoffs and arbitrary…

Logic · Mathematics 2025-12-02 Stuart Zoble

We consider a version of the ultimatum game which simultaneously combines reactive and Darwinian aspects with offers in [0,1]. By reactive aspects, we consider the effects that lead the player to change their offer given the previous…

Physics and Society · Physics 2019-10-02 Roberto da Silva , Pablo Valverde , Luis C. Lamb

We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what…

Computer Science and Game Theory · Computer Science 2024-02-14 Patricia Bouyer , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

We study learning in complete-information games, allowing the players' models of their environment to be misspecified. We introduce Berk--Nash rationalizability: the largest self-justified set of actions -- meaning each action in the set is…

Theoretical Economics · Economics 2025-10-28 Ignacio Esponda , Demian Pouzo

An analysis of several important aspects of competition or conflict in games, social choice and decision theory is presented. Inherent difficulties and complexities in cooperation are highlighted. These have over the years led to a certain…

Optimization and Control · Mathematics 2007-05-23 Elemér E Rosinger

In this paper, we examine the long-run behavior of regularized, no-regret learning in finite games. A well-known result in the field states that the empirical frequencies of no-regret play converge to the game's set of coarse correlated…

Computer Science and Game Theory · Computer Science 2023-11-07 Victor Boone , Panayotis Mertikopoulos

We study finite-state communication games in which the sender's preference is perturbed by random private idiosyncrasies. Persuasion is generically impossible within the class of statistically independent sender/receiver preferences --…

Theoretical Economics · Economics 2024-03-22 Alistair Barton