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Skeletal polyhedra and polygonal complexes in ordinary Euclidean 3-space are finite or infinite 3-periodic structures with interesting geometric, combinatorial, and algebraic properties. They can be viewed as finite or infinite 3-periodic…

Metric Geometry · Mathematics 2014-03-04 Egon Schulte

We show that no minimal vertex triangulation of a closed, connected, orientable 2-manifold of genus 6 admits a polyhedral embedding in R^3. We also provide examples of minimal vertex triangulations of closed, connected, orientable…

Metric Geometry · Mathematics 2008-01-18 Lars Schewe

We present structures comprised of identical convex polyhedra which are interlocked geometrically. These sets cannot be disassembled by removing individual polyhedra by translations and/or rotations. The shapes that permit interlocking…

Metric Geometry · Mathematics 2017-12-05 A. J. Kanel-Belov , A. V. Dyskin , Y. Estrin , E. Pasternak , I. A. Ivanov-Pogodaev

We prove that, given a polyhedron $\mathcal P$ in $\mathbb{R}^3$, every point in $\mathbb R^3$ that does not see any vertex of $\mathcal P$ must see eight or more edges of $\mathcal P$, and this bound is tight. More generally, this remains…

Computational Geometry · Computer Science 2023-08-29 Csaba D. Tóth , Jorge Urrutia , Giovanni Viglietta

Ubiquitous geometric objects can be precisely and efficiently represented as polyhedra. The transformation of a polyhedron into a vector, known as polyhedra representation learning, is crucial for manipulating these shapes with mathematical…

Computer Vision and Pattern Recognition · Computer Science 2025-02-20 Dazhou Yu , Genpei Zhang , Liang Zhao

The vertex connectivity of a graph $G$ is the size of the smallest set of vertices $S$ such that $G \setminus S$ is disconnected. For the class of planar graphs, the problem of vertex connectivity is well-studied, both from structural and…

Computational Geometry · Computer Science 2025-06-03 Therese Biedl , Karthik Murali

An ortho-polygon visibility representation of an $n$-vertex embedded graph $G$ (OPVR of $G$) is an embedding-preserving drawing of $G$ that maps every vertex to a distinct orthogonal polygon and each edge to a vertical or horizontal…

Computational Geometry · Computer Science 2017-05-17 Emilio Di Giacomo , Walter Didimo , William S. Evans , Giuseppe Liotta , Henk Meijer , Fabrizio Montecchiani , Stephen K. Wismath

We give a complete description of all convex polyhedra whose surface can be constructed from several congruent regular pentagons by folding and gluing them edge to edge. Our method of determining the graph structure of the polyhedra from a…

Computational Geometry · Computer Science 2020-07-06 Elena Arseneva , Stefan Langerman , Boris Zolotov

We investigate the folding problem that asks if a polygon P can be folded to a polyhedron Q for given P and Q. Recently, an efficient algorithm for this problem has been developed when Q is a box. We extend this idea to regular polyhedra,…

Computational Geometry · Computer Science 2021-06-01 Tonan Kamata , Akira Kadoguchi , Takashi Horiyama , Ryuhei Uehara

We show that finding orthogonal grid-embeddings of plane graphs (planar with fixed combinatorial embedding) with the minimum number of bends in the so-called Kandinsky model (which allows vertices of degree $> 4$) is NP-complete, thus…

Computational Geometry · Computer Science 2014-05-12 Thomas Bläsius , Guido Brückner , Ignaz Rutter

A fullerene graph is a cubic bridgeless planar graph with twelve 5-faces such that all other faces are 6-faces. We show that any fullerene graph on n vertices can be bipartized by removing O(sqrt{n}) edges. This bound is asymptotically…

Combinatorics · Mathematics 2018-10-26 Zdenek Dvorak , Bernard Lidicky , Riste Skrekovski

We characterize the cut patterns that can be produced by "orthogonal fold & cut": folding an axis-aligned rectangular sheet of paper along horizontal and vertical creases, and then making a single straight cut (at any angle). Along the way,…

Computational Geometry · Computer Science 2023-11-16 Hayashi Ani , Josh Brunner , Erik D. Demaine , Martin L. Demaine , Dylan Hendrickson , Victor Luo , Rachana Madhukara

We show that any $3$-connected cubic plane graph on $n$ vertices, with all faces of size at most $6$, can be made bipartite by deleting no more than $\sqrt{(p+3t)n/5}$ edges, where $p$ and $t$ are the numbers of pentagonal and triangular…

Combinatorics · Mathematics 2020-07-24 Diego Nicodemos , Matěj Stehlík

It remains unknown if every prismatoid has a nonoverlapping edge-unfolding, a special case of the long-unsolved "D\"urer's problem." Recently nested prismatoids have been settled [Rad24] by mixing (in some sense) the two natural unfoldings,…

Computational Geometry · Computer Science 2026-03-25 Joseph O'Rourke

We prove several hardness results on folding origami crease patterns. Flat-folding finite crease patterns is fixed-parameter tractable in the ply of the folded pattern (how many layers overlap at any point) and the treewidth of an…

Computational Geometry · Computer Science 2026-01-21 David Eppstein

We pose and answer several questions concerning the number of ways to fold a polygon to a polytope, and how many polytopes can be obtained from one polygon; and the analogous questions for unfolding polytopes to polygons. Our answers are,…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Anna Lubiw , Joseph O'Rourke

This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…

Computational Geometry · Computer Science 2008-05-02 Gill Barequet , David Eppstein , Michael T. Goodrich , Amir Vaxman

Vertex connectivity and edge connectivity are fundamental concepts in graph theory that have been widely studied from both structural and algorithmic perspectives. The focus of this paper is on computing these two parameters for graphs…

Data Structures and Algorithms · Computer Science 2025-10-14 Therese Biedl , Prosenjit Bose , Karthik Murali

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior angle is always selected to be cut in order to create fewer…

Computational Geometry · Computer Science 2013-06-04 Gang Mei , John C. Tipper , Nengxiong Xu

When can a plane graph with prescribed edge lengths and prescribed angles (from among $\{0,180^\circ, 360^\circ$\}) be folded flat to lie in an infinitesimally thin line, without crossings? This problem generalizes the classic theory of…

Computational Geometry · Computer Science 2018-03-20 Zachary Abel , Erik D. Demaine , Martin L. Demaine , David Eppstein , Anna Lubiw , Ryuhei Uehara
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