Related papers: Adapting CBPP platforms for instructional use
This paper presents a platform called RiPPLE (Recommendation in Personalised Peer-Learning Environments) that recommends personalized learning activities to students based on their knowledge state from a pool of crowdsourced learning…
Businesses, particularly small and medium-sized enterprises, aiming to start up in Model-Based Design (MBD) face difficult choices from a wide range of methods, notations and tools before making the significant investments in planning,…
Recommendation in Personalised Peer Learning Environments (RiPPLE) is an adaptive, crowdsourced, web-based, student-facing, open-source platform that employs exemplary techniques from the fields of machine learning, crowdsourcing, learning…
This paper is concerned with the design and implementation of an innovative user support system in the frame of an open educational environment. The environment adapted is ModelsCreator (MC), an educational system supporting learning…
Recently, the academic community has been giving much attention to Cooperative Learning System, a group learning method combined with pedagogy and social psychology. It allows group members to gain knowledge through collaborations and…
Collaborative problem solving (CPS) is essential in mathematics education, fostering deeper learning through the exchange of ideas. Yet, classrooms often lack the resources, time, and peer dynamics needed to sustain productive CPS. Recent…
Our works aim at developing a Web platform to connect various Communities of Practice (CoPs) and to capitalise on all their knowledge. This platform addresses CoPs interested in a same general activity, for example tutoring. For that…
In this paper, we introduce 'public computation' as a genre of learning environments that can be used to radically broaden public participation in authentic, computation-enabled STEM disciplinary practices. Our paradigmatic approach…
Online educational systems running on smart devices have the advantage of allowing users to learn online regardless of the location of the users. In particular, data synchronization enables users to cooperate on contents in real time…
ProofPeer strives to be a system for cloud-based interactive theorem proving. After illustrating why such a system is needed, the paper presents some of the design challenges that ProofPeer needs to meet to succeed. Contexts are presented…
Federated Learning systems use a centralized server to aggregate model updates. This is a bandwidth and resource-heavy constraint and exposes the system to privacy concerns. We instead implement a peer to peer learning system in which nodes…
Astronomy produces extremely large data sets from ground-based telescopes, space missions, and simulation. The volume and complexity of these rich data sets require new approaches and advanced tools to understand the information contained…
In recent years, there is a growing need and opportunity to use online platforms for psychophysics research. Online experiments make it possible to evaluate large and diverse populations remotely and quickly, complementing laboratory-based…
Centralization in code hosting and package management in the 2010s created fundamental shifts in the social arrangements of open source ecosystems. In a regime of centralized open source, platform effects can both empower and detract from…
MOOC participants often feel isolated and disconnected from their peers. Navigating meaningful peer interactions, generating a sense of belonging, and achieving social presence are all major challenges for MOOC platforms. MOOC users often…
As part of formative and summative assessments in programming courses, students work on developing programming artifacts following a given specification. These artifacts are evaluated by the teachers. At the end of this evaluation, the…
Peer review is a key component of the publishing process in most fields of science. The increasing submission rates put a strain on reviewing quality and efficiency, motivating the development of applications to support the reviewing and…
Blockchains and peer-to-peer systems are part of a trend towards computer systems that are "radically decentralised", by which we mean that they 1) run across many participants, 2) without central control, and 3) are such that qualities 1…
We discuss future directions of Blockchain as a collaborative value co-creation platform, in which network participants can gain extra insights that cannot be accessed when disconnected from the others. As such, we propose a decentralized…
There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…