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Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

Mechanical strain is a powerful tool to tune the optical and optoelectronic properties of atomically thin semiconductors. Inhomogeneous strain plays an important role in exciton funneling and the activation of single-photon emitters in 2D…

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ``slots,'' where each slot is a region of contact…

Graphics · Computer Science 2022-07-25 Kai Wang , Paul Guerrero , Vladimir Kim , Siddhartha Chaudhuri , Minhyuk Sung , Daniel Ritchie

In this study, we develop a method for multi-task manifold learning. The method aims to improve the performance of manifold learning for multiple tasks, particularly when each task has a small number of samples. Furthermore, the method also…

Machine Learning · Computer Science 2021-11-25 Hideaki Ishibashi , Kazushi Higa , Tetsuo Furukawa

Unsupervised object-centric learning aims to decompose scenes into interpretable object entities, termed slots. Slot-based auto-encoders stand out as a prominent method for this task. Within them, crucial aspects include guiding the encoder…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Ioannis Kakogeorgiou , Spyros Gidaris , Konstantinos Karantzalos , Nikos Komodakis

Self-folding is an emerging paradigm for the inverse design of three-dimensional structures. While most efforts have concentrated on the shape of the net, our approach introduces a new design dimension-bond specificity between the edges. We…

Soft Condensed Matter · Physics 2025-01-14 Diogo E. P. Pinto , Nuno A. M. Araújo , Petr Šulc , John Russo

Humans demonstrate an impressive ability to acquire and generalize manipulation "tricks." Even from a single demonstration, such as using soup ladles to reach for distant objects, we can apply this skill to new scenarios involving different…

Robotics · Computer Science 2023-11-07 Jiayuan Mao , Joshua B. Tenenbaum , Tomás Lozano-Pérez , Leslie Pack Kaelbling

Polymer-grafted nanoparticles are versatile building blocks that self-assemble into a rich diversity of mesostructures. Coarse-grained molecular simulations have commonly accompanied experiments by resolving structure formation pathways and…

Soft Condensed Matter · Physics 2025-09-30 Federico Tomazic , Aswathy Muttathukattil , Afshin Nabiyan , Felix Schacher , Michael Engel

We present a new simulation technique to study systems of polymers functionalized by reactive sites that bind/unbind forming reversible linkages. Functionalized polymers feature self-assembly and responsive properties that are unmatched by…

Soft Condensed Matter · Physics 2018-04-18 Bernardo Oyarzún , Bortolo Matteo Mognetti

We present the self-encoder, a neural network trained to guess the identity of each data sample. Despite its simplicity, it learns a very useful representation of data, in a self-supervised way. Specifically, the self-encoder learns to…

Machine Learning · Computer Science 2023-06-27 Armand Boschin , Thomas Bonald , Marc Jeanmougin

Molecular building blocks interacting at the nanoscale organize spontaneously into stable mono- layers that display intriguing long-range ordering motifs on the surface of atomic substrates. The patterning process, if appropriately…

Mesoscale and Nanoscale Physics · Physics 2011-02-18 Marta Balbás Gambra , Carsten Rohr , Kathrin Gruber , Bianca Hermann , Thomas Franosch

Model stitching (Lenc & Vedaldi 2015) is a compelling methodology to compare different neural network representations, because it allows us to measure to what degree they may be interchanged. We expand on a previous work from Bansal,…

Machine Learning · Computer Science 2023-09-04 Adriano Hernandez , Rumen Dangovski , Peter Y. Lu , Marin Soljacic

The process of self-morphing in curved surfaces found in nature, such as with the growth of flowers and leaves, has generated interest in the study of self-morphing bilayers, which has been used in many soft robots or switchers. However,…

Numerical Analysis · Mathematics 2023-09-19 Junjie Song , Yixiong Feng , Zhaoxi Hong , Bingtao Hu , Jianrong Tan , Xiuju Song

Machine learning at the edge offers great benefits such as increased privacy and security, low latency, and more autonomy. However, a major challenge is that many devices, in particular edge devices, have very limited memory, weak…

Machine Learning · Computer Science 2019-09-05 Yang Li , Thomas Strohmer

Branched molecules of deoxyribonucleic acid (DNA) can self-assemble into nanostructures through complementary cohesive strand base pairing. The production of DNA nanostructures is valuable in targeted drug delivery and biomolecular…

Combinatorics · Mathematics 2022-03-15 D. Chloe Griffin , Jessica Sorrells

The tremendous potential exhibited by deep learning is often offset by architectural and computational complexity, making widespread deployment a challenge for edge scenarios such as mobile and other consumer devices. To tackle this…

Neural and Evolutionary Computing · Computer Science 2018-11-15 Alexander Wong , Mohammad Javad Shafiee , Brendan Chwyl , Francis Li

Recurrent neural networks (RNNs) are powerful constructs capable of modeling complex systems, up to and including Turing Machines. However, learning such complex models from finite training sets can be difficult. In this paper we…

Machine Learning · Statistics 2018-10-23 John Clemens

Multilayer metasurfaces (MLMs) represent a versatile type of three-dimensional optical metamaterials that could enable ultra-thin and multi-functional photonic components. Herein we demonstrate an approach to readily fabricate MLMs…

Optics · Physics 2019-09-17 Esteban Bermúdez-Ureña , Ullrich Steiner

Nowadays, as edge devices such as smartphones become prevalent, there are increasing demands for personalized services. However, traditional personalization methods are not suitable for edge devices because retraining or finetuning is…

Machine Learning · Computer Science 2021-03-30 Jangho Kim , Simyung Chang , Sungrack Yun , Nojun Kwak

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia