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Related papers: Introduction to linear logic and ludics, part I

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Diagrammatic logics were introduced in 2002, with emphasis on the notions of specifications and models. In this paper we improve the description of the inference process, which is seen as a Yoneda functor on a bicategory of fractions. A…

Logic in Computer Science · Computer Science 2009-11-20 Dominique Duval

Beginning with a simple semantics for propositions, based on counting observations, it is shown that probabilistic and fuzzy logic correspond to two different heuristic assumptions regarding the combination of propositions whose evidence…

Artificial Intelligence · Computer Science 2020-09-29 Ben Goertzel

This paper presents a brief historical survey of iterative methods for solving linear systems of equations. The journey begins with Gauss who developed the first known method that can be termed iterative. The early 20th century saw good…

History and Overview · Mathematics 2019-08-06 Yousef Saad

In Logic, non reflexivity translates into the absence of the identity axiom. This opens the field to the treatment of many language phenomena, like fallacies. Ludics, a frame invented by J-Y Girard, because it is founded on loci (adresses)…

Logic · Mathematics 2009-10-09 Alain Lecomte

In this paper some proof theory for propositional Lax Logic is developed. A cut free terminating sequent calculus is introduced for the logic, and based on that calculus it is shown that the logic has uniform interpolation. Furthermore, a…

Logic · Mathematics 2022-09-20 Rosalie Iemhoff

Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

The original idea of proof nets can be formulated by means of interaction nets syntax. Additional machinery as switching, jumps and graph connectivity is needed in order to ensure correspondence between a proof structure and a correct proof…

Logic in Computer Science · Computer Science 2017-01-19 Matteo Acclavio

We will investigate proof-theoretic and linguistic aspects of first-order linear logic. We will show that adding partial order constraints in such a way that each sequent defines a unique linear order on the antecedent formulas of a sequent…

Logic in Computer Science · Computer Science 2020-08-17 Richard Moot

The syntactic nature of logic and computation separates them from other fields of mathematics. Nevertheless, syntax has been the only way to adequately capture the dynamics of proofs and programs such as cut-elimination, and the finiteness…

Logic · Mathematics 2023-06-14 Norihiro Yamada

This paper constructs a cirquent calculus system and proves its soundness and completeness with respect to the semantics of computability logic (see http://www.cis.upenn.edu/~giorgi/cl.html). The logical vocabulary of the system consists of…

Logic in Computer Science · Computer Science 2013-02-05 Giorgi Japaridze

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

Logic is a foundation for many modern areas of computer science. In artificial intelligence, as a basis of database query languages, as well as in formal software and hardware verification --- modelling scenarios using logical formalisms…

Computers and Society · Computer Science 2018-04-11 Gaetano Geck , Artur Ljulin , Sebastian Peter , Jonas Schmidt , Fabian Vehlken , Thomas Zeume

In the standard sequent presentations of Girard's Linear Logic (LL), there are two "non-decreasing" rules, where the premises are not smaller than the conclusion, namely the cut and the contraction rules. It is a universal concern to…

Logic in Computer Science · Computer Science 2009-09-04 André Hirschowitz , Michel Hirschowitz , Tom Hirschowitz

This paper relates the well-known Linear Temporal Logic with the logic of propositional schemata introduced by the authors. We prove that LTL is equivalent to a class of schemata in the sense that polynomial-time reductions exist from one…

Logic in Computer Science · Computer Science 2011-04-20 Vincent Aravantinos , Ricardo Caferra , Nicolas Peltier

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

Logical relations (LR) have been around for many years, and today they are used in many formal results. However, it can be difficult to LR beginners to find a good place to start to learn. Papers often use highly specialized LRs that use…

Programming Languages · Computer Science 2019-07-26 Lau Skorstengaard

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

We prove that given two cut free nets of linear logic, by means of their relational interpretations one can: 1) first determine whether or not the net obtained by cutting the two nets is strongly normalizable 2) then (in case it is strongly…

Logic in Computer Science · Computer Science 2014-08-28 Daniel de Carvalho , Lorenzo Tortora de Falco

This document is an introduction to and review of two-dimensional mathematical physics. The reader is introduced to the subject matter primarily through problems, which are presented along with detailed worked solutions. For each chapter,…

High Energy Physics - Theory · Physics 2007-05-23 C. J. Efthimiou , D. A. Spector

We recall some of the early occurrences of the notions of interactivity and symmetry in the operational and denotational semantics of programming languages. We suggest some connections with ludics.

Logic in Computer Science · Computer Science 2007-06-17 Pierre-Louis Curien