Related papers: Quantum Interactive Proofs with Competing Provers
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
We show that any number of parties can coherently exchange any one pure quantum state for another, without communication, given prior shared entanglement. Two applications of this fact to the study of multi-prover quantum interactive proof…
In this paper we consider quantum interactive proof systems, i.e., interactive proof systems in which the prover and verifier may perform quantum computations and exchange quantum messages. It is proved that every language in PSPACE has a…
Following an early work of Dwork and Stockmeyer on interactive proof systems whose verifiers are two-way probabilistic finite automata, the authors initiated in 2004 a study on the computational power of quantum interactive proof systems…
This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…
This paper proves one of the open problem posed by Beigi et al. in arXiv:1004.0411v2. We consider quantum interactive proof systems where in the beginning the verifier and prover send messages to each other with the combined length of all…
We present upper and lower bounds of the computational complexity of the two-way communication model of multiple-prover quantum interactive proof systems whose verifiers are limited to measure-many two-way quantum finite automata. We prove…
This paper considers three variants of quantum interactive proof systems in which short (meaning logarithmic-length) messages are exchanged between the prover and verifier. The first variant is one in which the verifier sends a short…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
This paper gives the first formal treatment of a quantum analogue of multi-prover interactive proof systems. It is proved that the class of languages having quantum multi-prover interactive proof systems is necessarily contained in NEXP,…
This paper studies a generalization of multi-prover interactive proofs in which a verifier interacts with two competing teams of provers: one team attempts to convince the verifier to accept while the other attempts to convince the verifier…
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and…
We give a new theoretical solution to a leading-edge experimental challenge, namely to the verification of quantum computations in the regime of high computational complexity. Our results are given in the language of quantum interactive…
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…
It was believed until recently that the verification of quantum entanglement and quantum steering, between two parties, required trust in at least one of the parties and their devices, in contrast to the verification of Bell…
We devised a protocol that allows two parties, who may malfunction or intentionally convey incorrect information in communication through a quantum channel, to verify each other's measurements and agree on each other's results. This has…
This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…
A preparation game is a task whereby a player sequentially sends a number of quantum states to a referee, who probes each of them and announces the measurement result. The measurement setting in each round, as well as the final score of the…