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The artificial hands for sociable robotics and prosthetics are expected to be touched by other people. Because the skin is the main interface during the contact, a need arises to duplicate humanlike characteristics for artificial skins for…

This paper proposed a hierarchical visible autoencoder in the adaptive phantom limbs generation according to the kinetic behavior of functional body-parts, which are measured by heterogeneous kinetic sensors. The proposed visible…

Human-Computer Interaction · Computer Science 2019-10-07 Dakila Ledesma , Yu Liang , Dalei Wu

Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based…

Graphics · Computer Science 2019-08-23 Yifeng Jiang , Tom Van Wouwe , Friedl De Groote , C. Karen Liu

Tactile sensing plays an important role in robotic perception and manipulation. To overcome the real-world limitations of data collection, simulating tactile response in virtual environment comes as a desire direction of robotic research.…

Robotics · Computer Science 2020-11-24 Yikai Wang , Wenbing Huang , Bin Fang , Fuchun Sun

Robotic technologies have been an indispensable part for improving human productivity since they have been helping humans in completing diverse, complex, and intensive tasks in a fast yet accurate and efficient way. Therefore, robotic…

This paper presents the design and development of a highly articulated, continuum, wearable, fabric-based Soft Poly-Limb (fSPL). This fabric soft arm acts as an additional limb that provides the wearer with mobile manipulation assistance…

Animal behavior reflects interactions between the nervous system, body, and environment. Therefore, biomechanics and environmental context must be considered to understand algorithms for behavioral control. Neuromechanical digital twins,…

Neurons and Cognition · Quantitative Biology 2026-04-14 Sibo Wang-Chen , Pavan Ramdya

Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories…

Robotics · Computer Science 2018-01-11 Longxin Chen , Juan Rojas , Shuangda Duan , Yisheng Guan

In this and the associated article 'BioBlender: Fast and Efficient All Atom Morphing of Proteins Using Blender Game Engine', by Zini et al., we present BioBlender, a complete instrument for the elaboration of motion (Zini et al.) and the…

Despite the recent advancements in human-machine interfacing, contemporary assistive bionic limbs face critical challenges, including limited computational capabilities, high latency, and unintuitive control mechanisms, leading to…

Networking and Internet Architecture · Computer Science 2025-06-16 Ozan Karaali , Hossam Farag , Strahinja Dosen , Cedomir Stefanovic

Traditional robotic mechanisms contain a series of rigid links connected by rotational joints that provide powered motion, all of which is controlled by a central processor. By contrast, analogous mechanisms found in nature, such as octopus…

Computational Engineering, Finance, and Science · Computer Science 2023-11-06 Anurag Bhattacharyya , Jin-Young Kim , Lee R. Alacoque , Kai A. James

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

Passive elastic elements can contribute to stability, energetic efficiency, and impact absorption in both biological and robotic systems. They also add dynamical complexity which makes them more challenging to model and control. The impact…

Robotics · Computer Science 2019-09-30 Ali Marjaninejad , Jie Tan , Francisco J. Valero-Cuevas

Humans and other animals coactivate agonist and antagonist muscles in many motor actions. Increases in muscle coactivation are thought to leverage viscoelastic properties of skeletal muscles to provide resistance against limb motion.…

Tissues and Organs · Quantitative Biology 2024-10-22 Philipp Maurus , Daniel P. Armstrong , Stephen H. Scott , Tyler Cluff

Additive Manufacturing (AM) is a promising solution for handling the complexity of fabricating soft robots. However, the AM of hyperelastic materials is still challenging with a limited material range. Within this work, pellet-based 3D…

Robotics · Computer Science 2025-09-01 Nick Willemstein , Mohammad Ebrahim Imanian , Herman van der Kooij , Ali Sadeghi

The intrinsic biomechanical characteristic of the human upper limb plays a central role in absorbing the interactive energy during physical human-robot interaction (pHRI). We have recently shown that based on the concept of ``Excess of…

Robotics · Computer Science 2023-09-06 Xingyuan Zhou , Peter Paik , S. Farokh Atashzar

Physical inactivity remains a critical global health issue, yet scalable strategies for sustained motivation are scarce. Conversational agents designed as simulated exercising peers (SEPs) represent a promising alternative, but their…

Human-Computer Interaction · Computer Science 2026-02-10 Alessandro Silacci , Mauro Cherubini , Arianna Boldi , Amon Rapp , Maurizio Caon

Humans possess a remarkable ability to react to unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to maintain balance. Inspired by this behaviour, we propose a novel…

Robotics · Computer Science 2024-03-14 Lois Liow , James Brett , Josh Pinskier , Lauren Hanson , Louis Tidswell , Navinda Kottege , David Howard

This paper introduces the concept of coexistence for embodied artificial agents and argues that it is a prerequisite for long-term, in-the-wild interaction with humans. Contemporary embodied artificial agents excel in static, predefined…

Machine Learning · Computer Science 2025-06-03 Hannah Kuehn , Joseph La Delfa , Miguel Vasco , Danica Kragic , Iolanda Leite

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available…

Graphics · Computer Science 2023-05-08 Jinseok Bae , Jungdam Won , Donggeun Lim , Cheol-Hui Min , Young Min Kim