Related papers: An algorithm for two-dimensional mesh generation b…
We consider the problem of approximating a two-dimensional shape contour (or curve segment) using discrete assembly systems, which allow to build geometric structures based on limited sets of node and edge types subject to edge length and…
(Shortened version of abstract in article itself) This article describes an algorithm for producing, for any desired resolution and any desired numbers of wheel and pinion teeth, polygonal approximations to the shapes of a pair of cycloidal…
Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…
In this work, we have applied physics-informed neural networks (PINN) for solving mesh deformation problems. We used the collocation PINN method to capture the new positions of the vertex nodes while preserving the connectivity information.…
Triangulations are an ubiquitous input for the finite element community. However, most raw triangulations obtained by imaging techniques are unsuitable as-is for finite element analysis. In this paper, we give a robust pipeline for handling…
Numerical simulation of the complex plasma dynamics associated with high power, high frequency microwave breakdown at high pressures, leading to the formation of filamentary plasma structures such as self-organized plasma arrays, is a…
A basic assumption of tiling theory is that adjacent tiles can meet in only a finite number of ways, up to rigid motions. However, there are many interesting tiling spaces that do not have this property. They have "fault lines", along which…
Emerging reconfigurable metasurfaces offer various possibilities in programmatically manipulating electromagnetic waves across spatial, spectral, and temporal domains, showcasing great potential for enhancing terahertz applications.…
We consider polygonal tilings of certain regions and use these to give intuitive definitions of tiling-based perimeter and area. We apply these definitions to rhombic tilings of Elnitsky polygons, computing sharp bounds and average values…
This work develops a framework to create meshes with user-specified homology from potentially dirty geometry by coupling background grids, persistent homology, and a generalization of volume fractions. For a mesh with fixed grid size, the…
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…
Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…
Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…
This paper presents a method to generate valid high order meshes with optimized geometrical accuracy. The high order meshing procedure starts with a linear mesh, that is subsequently curved without taking care of the validity of the high…
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
Compared with the remarkable progress made in parallel numerical solvers of partial differential equations,the development of algorithms for generating unstructured triangular/tetrahedral meshes has been relatively sluggish. In this paper,…
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user-specified threshold, with very high…
The most important aim in tool path generation methods is to increase the machining efficiency by minimizing the total length of tool paths while the error is kept under a prescribed tolerance. This can be achieved by determining the moving…
We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…