English
Related papers

Related papers: An algorithm for two-dimensional mesh generation b…

200 papers

Second order accurate Cartesian grid methods have been well developed for interface problems in the literature. However, it is challenging to develop third or higher order accurate methods for problems with curved interfaces and internal…

Numerical Analysis · Mathematics 2022-06-14 Zhilin Li , Kejia Pan , Juan Ruiz

We present a novel coarse-to-fine framework that derives a semi-regular multiscale mesh representation of an original input mesh via remeshing. Our approach differs from the conventional mesh wavelet transform strategy in two ways. First,…

Image and Video Processing · Electrical Eng. & Systems 2018-10-09 Hao-Chiang Shao

Thinning is the removal of contour pixels/points of connected components in an image to produce their skeleton with retained connectivity and structural properties. The output requirements of a thinning procedure often vary with…

Computer Vision and Pattern Recognition · Computer Science 2017-11-20 Himanshu Jain , Archana Praveen Kumar

For explicit interface tracking in three dimensions, we propose a linear MARS method that (a) represents the interface by a partially ordered set of glued surfaces and approximates each glued surface with a triangular mesh, (b) maintains an…

Numerical Analysis · Mathematics 2025-12-12 Yunhao Qiu , Qinghai Zhang

One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…

Mathematical Software · Computer Science 2016-11-17 Miklós Homolya , David A. Ham

In this paper, based on the idea of self-adjusting steepness based schemes[5], a two-dimensional calculation method of steepness parameter is proposed, and thus a two-dimensional self-adjusting steepness based limiter is constructed. With…

Computational Engineering, Finance, and Science · Computer Science 2021-01-19 Zhiwei He

We propose an end-to-end pipeline to robustly generate high-quality, high-order and coarse quadrilateral meshes on CAD models. This kind of mesh enables the use of high-order analysis techniques such as high-order finite element methods or…

Computational Engineering, Finance, and Science · Computer Science 2021-08-06 Mattéo Couplet , Maxence Reberol , Jean-François Remacle

This paper presents an enhanced direct-method-based approach for the real-time solution of optimal control problems to handle path constraints, such as obstacles. The principal contributions of this work are twofold: first, the existing…

Systems and Control · Electrical Eng. & Systems 2024-03-05 Juho Bae , Ji Hoon Bai , Byung-Yoon Lee , Jun-Yong Lee

For triangulations generated by the adaptive bisection algorithm by Maubach and Traxler we prove existence of a regularized mesh function with grading two. This sharpens previous results in two dimensions for the newest vertex bisection and…

Numerical Analysis · Mathematics 2023-05-11 Lars Diening , Johannes Storn , Tabea Tscherpel

In this work, we propose an automatic mesh generation algorithm, FlowMesher, which can be used to generate unstructured meshes for mesh domains in any shape with minimum (or even no) user intervention. The approach can generate high-quality…

Graphics · Computer Science 2021-03-11 Zhujiang Wang , Arun R. Srinivasa , J. N. Reddy , Adam Dubrowski

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances in mesh neural networks turn to remeshing and push the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Shengchao Yuan , Yishun Dou , Rui Shi , Bingbing Ni , Zhong Zheng

We present a geometric Particle-in-Cell (PIC) algorithm on two-dimensional (2D) unstructured meshes for studying electrostatic perturbations in magnetized plasmas. In this method, ions are treated as fully kinetic particles, and electrons…

Plasma Physics · Physics 2021-08-11 Zhenyu Wang , Hong Qin , Benjamin Sturdevant , C. S. Chang

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

We explain the relation between certain random tiling models and interacting particle systems belonging to the anisotropic KPZ (Kardar-Parisi-Zhang) universality class in 2+1-dimensions. The link between these two \emph{a priori} disjoint…

Mathematical Physics · Physics 2015-06-15 Alexei Borodin , Patrik L. Ferrari

A virtual element method (VEM) with the first order optimal convergence order is developed for solving two-dimensional Maxwell interface problems on a special class of polygonal meshes that are cut by the interface from a background…

Numerical Analysis · Mathematics 2022-02-17 Shuhao Cao , Long Chen , Ruchi Guo

This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with…

Graphics · Computer Science 2020-02-18 Pierre Bénard , Aaron Hertzmann

The presented article contains a 2D mesh generation routine optimized with the Metropolis algorithm. The procedure enables to produce meshes with a prescribed size h of elements. These finite element meshes can serve as standard discrete…

Numerical Analysis · Mathematics 2024-10-21 Ilona Dominika Kosinska

The objective is to find a Cellular Automata rule that can form a 2D point pattern with a maximum number of points (1-cells). Points are not allowed to touch each other, they have to be separated by 0-cells, and every 0-cell can find at…

Computational Geometry · Computer Science 2022-02-15 Rolf Hoffmann

This work proposes a novel metric based algorithm for quadrilateral mesh generating. Each quad-mesh induces a Riemannian metric satisfying special conditions: the metric is a flat metric with cone signualrites conformal to the original…

Computational Geometry · Computer Science 2018-12-03 Wei Chen , Xiaopeng Zheng , Jingyao Ke , Na Lei , Zhongxuan Luo , Xianfeng Gu