Related papers: Zero-error communication over networks
We propose a light-weight client-server model of communication between program analyses. Clients are individual analyses and the server mediates their communication. A client cannot see properties of any other and the communication is…
A zero-error coding scheme of asymptotic rate $ \log_2 (1+\sqrt{5}) - 1 $ was recently described for a communication channel composed of parallel asynchronous lines satisfying the so-called no switch assumption. We prove that this is in…
The survey is concerned with the issue of information transmission from experts to non-experts. Two main approaches to the use of experts can be traced. According to the game-theoretic approach expertise is a case of asymmetric information…
We prove the existence of (one-way) communication tasks with a subconstant versus superconstant asymptotic gap, which we call "doubly infinite," between their quantum information and communication complexities. We do so by studying the…
Anytime reliable communication systems are needed in contexts where the property of vanishing error probability with time is critical. This is the case of unstable real time systems that are to be controlled through the transmission and…
This paper considers an infinitely repeated three-player Bayesian game with lack of information on two sides, in which an informed player plays two zero-sum games simultaneously at each stage against two uninformed players. This is a…
We consider the problem of covert communication over a state-dependent channel when the channel state is available either non-causally, causally, or strictly causally, either at the transmitter alone or at both transmitter and receiver.…
We study two classes of zero-sum stochastic games with compact action sets and a finite product state space. These two classes assume a communication property on the state spaces of the players. For strongly communicating on one side games,…
We define a model of interactive communication where two agents with private types can exchange information before a game is played. The model contains Bayesian persuasion as a special case of a one-round communication protocol. We define…
We study a communication game between an informed sender and an uninformed receiver with repeated interactions and voluntary transfers. Transfers motivate the receiver's decision-making and signal the sender's information. Although full…
Alice and Bob want to run a protocol over a noisy channel, where a certain number of bits are flipped adversarially. Several results take a protocol requiring $L$ bits of noise-free communication and make it robust over such a channel. In a…
The objects of study of this paper are communication channels in which the dominant type of noise are symbol shifts, the main motivating examples being timing and bit-shift channels. Two channel models are introduced and their zero-error…
This work considers the problem of mitigating information leakage between communication and sensing in systems jointly performing both operations. Specifically, a discrete memoryless state-dependent broadcast channel model is studied in…
As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer…
We consider a communication scenario over a discrete memoryless interference channel or multiple access channel without feedback, where transmitters exploit classical, quantum, or no-signaling cooperation. In this scenario, several previous…
This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…
This paper studies a communication game between an uninformed decision maker and two perfectly informed senders with conflicting interests. Senders can misreport information at a cost that increases with the size of the misrepresentation.…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
In typical online social networks, users are linked by symmetric friend relations and can define circles of friends based on shared interests. In this paper, we look at social networks where users form links subject to both friendships and…
We consider a communication channel where there is no common clock between the transmitter and the receiver. This is motivated by the recent interest in building system-on-chip radios for Internet of Things applications, which cannot rely…