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In this report, we inspect the application of an evolutionary approach to the game of Rack'O, which is a card game revolving around the notion of decision making. We first apply the evolutionary technique for obtaining a set of rules over…

Artificial Intelligence · Computer Science 2021-01-12 Rohan Saha , Cassidy Pirlot

Currently, the destruction of the sequence structure in handwritten text has become one of the main bottlenecks restricting the recognition task. The typical situations include additional specific markers (the text swapping modification)…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zi-Rui Wang

Recurrent neural networks (RNNs) have recently achieved remarkable successes in a number of applications. However, the huge sizes and computational burden of these models make it difficult for their deployment on edge devices. A practically…

Machine Learning · Computer Science 2019-12-10 Liangjian Wen , Xuanyang Zhang , Haoli Bai , Zenglin Xu

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Data mining is wide spreading its applications in several areas. There are different tasks in mining which provides solutions for wide variety of problems in order to discover knowledge. Among those tasks association mining plays a pivotal…

Databases · Computer Science 2015-06-24 Sudhir Tirumalasetty , Aruna Jadda , Sreenivasa Reddy Edara

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…

Neural and Evolutionary Computing · Computer Science 2021-09-28 Mihai Oltean

The nodes in a network can be grouped into 'roles' based on similar connection patterns. This is usually achieved by defining a pairwise node similarity matrix and then clustering rows and columns of this matrix. This paper presents a new…

Numerical Analysis · Mathematics 2025-02-19 Dario Fasino

Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with $\omega$-regular winning conditions, specified as parity objectives, which can express properties…

Logic in Computer Science · Computer Science 2018-03-20 Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Viktor Toman

Link prediction plays an important role in network analysis and applications. Recently, approaches for link prediction have evolved from traditional similarity-based algorithms into embedding-based algorithms. However, most existing…

Social and Information Networks · Computer Science 2020-08-11 Lei Wang , Jing Ren , Bo Xu , Jianxin Li , Wei Luo , Feng Xia

Object detection is a basic computer vision task to loccalize and categorize objects in a given image. Most state-of-the-art detection methods utilize a fixed number of proposals as an intermediate representation of object candidates, which…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Yiming Cui , Linjie Yang , Ding Liu

This paper focuses on proposing a deep learning-based monkey swing counting algorithm. Nowadays, there are very few papers on monkey detection, and even fewer papers on monkey swing counting. This research focuses on this gap and attempts…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Hao Chen , Zhe-Ming Lu , Jie Liu

Modeling and prediction of human motion dynamics has long been a challenging problem in computer vision, and most existing methods rely on the end-to-end supervised training of various architectures of recurrent neural networks. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Borui Wang , Ehsan Adeli , Hsu-kuang Chiu , De-An Huang , Juan Carlos Niebles

Tree-based models are widely recognized for their interpretability and have proven effective in various application domains, particularly in high-stakes domains. However, learning decision trees (DTs) poses a significant challenge due to…

Machine Learning · Computer Science 2026-03-13 Sascha Marton

Introduction: Machine learning provides fundamental tools both for scientific research and for the development of technologies with significant impact on society. It provides methods that facilitate the discovery of regularities in data and…

Machine Learning · Computer Science 2019-03-12 Andrea Ceni , Peter Ashwin , Lorenzo Livi

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

Neural and Evolutionary Computing · Computer Science 2021-12-21 Edgar Galván , Gavin Simpson

Time series prediction is of great significance in many applications and has attracted extensive attention from the data mining community. Existing work suggests that for many problems, the shape in the current time series may correlate an…

Artificial Intelligence · Computer Science 2017-12-05 Yuanduo He , Xu Chu , Juguang Peng , Jingyue Gao , Yasha Wang

Reinforcement learning (RL) problems often feature deceptive local optima, and learning methods that optimize purely for reward signal often fail to learn strategies for overcoming them. Deep neuroevolution and novelty search have been…

Artificial Intelligence · Computer Science 2019-02-11 Ethan C. Jackson , Mark Daley

Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of learned look-ahead in the policy network of Leela Chess Zero,…

Machine Learning · Computer Science 2024-06-05 Erik Jenner , Shreyas Kapur , Vasil Georgiev , Cameron Allen , Scott Emmons , Stuart Russell

Hannan consistency, or no external regret, is a~key concept for learning in games. An action selection algorithm is Hannan consistent (HC) if its performance is eventually as good as selecting the~best fixed action in hindsight. If both…

Computer Science and Game Theory · Computer Science 2019-07-09 Vojtěch Kovařík , Viliam Lisý
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