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The spatial anti-aliasing technique for line joins (intersections of the road segments) on vector maps is exclusively crucial to visual experience and system performance. Due to limitations of OpenGL API, one common practice to achieve the…

Graphics · Computer Science 2019-07-01 Chaoyang He , Ming Li

Recent work has shown that sparse graphs containing many triangles cannot be reproduced using a finite-dimensional representation of the nodes, in which link probabilities are inner products. Here, we show that such graphs can be reproduced…

Machine Learning · Statistics 2023-04-24 Hannah Sansford , Alexander Modell , Nick Whiteley , Patrick Rubin-Delanchy

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Adrien Deliege , Abdullah Hamdi , Silvio Giancola , Anthony Cioppa , Andrea Vedaldi , Bernard Ghanem , Andrea Tagliasacchi , Marc Van Droogenbroeck

Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…

Data Structures and Algorithms · Computer Science 2013-04-24 Mostafa Haghir Chehreghani

It is important to have fast and effective methods for simplifying 3-manifold triangulations without losing any topological information. In theory this is difficult: we might need to make a triangulation super-exponentially more complex…

Geometric Topology · Mathematics 2011-06-16 Benjamin A. Burton

We propose a Monte Carlo method to efficiently find, count, and sample abstract triangulations of a given manifold M. The method is based on a biased random walk through all possible triangulations of M (in the Pachner graph), constructed…

Combinatorics · Mathematics 2023-10-17 Eduardo G. Altmann , Jonathan Spreer

We describe an efficient algorithm to compute a pseudotriangulation of a finite planar family of pairwise disjoint convex bodies presented by its chirotope. The design of the algorithm relies on a deepening of the theory of visibility…

Computational Geometry · Computer Science 2012-08-14 Luc Habert , Michel Pocchiola

The Reeb graph of a scalar function defined on a domain gives a topologically meaningful summary of that domain. Reeb graphs have been shown in the past decade to be of great importance in geometric processing, image processing, computer…

Computational Geometry · Computer Science 2020-10-13 Mustafa Hajij , Paul Rosen

We consider the task of drawing a graph on multiple horizontal layers, where each node is assigned a layer, and each edge connects nodes of different layers. Known algorithms determine the orders of nodes on each layer to minimize crossings…

Data Structures and Algorithms · Computer Science 2025-03-03 Alexander Dobler , Jakob Roithinger

We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Tarek Ben Charrada , Hedi Tabia , Aladine Chetouani , Hamid Laga

We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…

Geometric Topology · Mathematics 2016-05-12 Mark C. Bell , Richard C. H. Webb

The Circle Packing Theorem states that every planar graph can be represented as the tangency graph of a family of internally-disjoint circles. A well-known generalization is the Primal-Dual Circle Packing Theorem for 3-connected planar…

Computational Geometry · Computer Science 2019-11-05 Sally Dong , Yin Tat Lee , Kent Quanrud

Estimating the number of triangles in a graph is one of the most fundamental problems in sublinear algorithms. In this work, we provide an algorithm that approximately counts the number of triangles in a graph using only polylogarithmic…

Data Structures and Algorithms · Computer Science 2020-08-04 Anup Bhattacharya , Arijit Bishnu , Arijit Ghosh , Gopinath Mishra

To enumerate 3-manifold triangulations with a given property, one typically begins with a set of potential face pairing graphs (also known as dual 1-skeletons), and then attempts to flesh each graph out into full triangulations using an…

Geometric Topology · Mathematics 2014-07-25 Benjamin A. Burton , William Pettersson

We extend our previous algorithm that generates all labeled graphs with a given graphical degree sequence to generate all labeled triangle-free graphs with a given graphical degree sequence. The algorithm uses various pruning techniques to…

Combinatorics · Mathematics 2026-01-23 Kai Wang

In the Vertex Triangle 2-Club problem, we are given an undirected graph $G$ and aim to find a maximum-vertex subgraph of $G$ that has diameter at most 2 and in which every vertex is contained in at least $\ell$ triangles in the subgraph. So…

Data Structures and Algorithms · Computer Science 2022-11-09 Niels Grüttemeier , Philipp Heinrich Keßler , Christian Komusiewicz , Frank Sommer

Triangle counting in hypergraph streams, including both hyper-vertex and hyper-edge triangles, is a fundamental problem in hypergraph analytics, with broad applications. However, existing methods face two key limitations: (i) an incomplete…

Data Structures and Algorithms · Computer Science 2025-09-03 Lingkai Meng , Long Yuan , Xuemin Lin , Wenjie Zhang , Ying Zhang

We generalize the notions of flippable and simultaneously flippable edges in a triangulation of a set S of points in the plane to so-called \emph{pseudo-simultaneously flippable edges}. Such edges are related to the notion of convex…

Discrete Mathematics · Computer Science 2015-03-17 Michael Hoffmann , Micha Sharir , Adam Sheffer , Csaba D. Tóth , Emo Welzl

A (multi)set of segments in the plane may form a TSP tour, a matching, a tree, or any multigraph. If two segments cross, then we can reduce the total length with the following flip operation. We remove a pair of crossing segments, and…

Computational Geometry · Computer Science 2023-07-26 Guilherme D. da Fonseca , Yan Gerard , Bastien Rivier