Related papers: Surface Triangulation -- The Metric Approach
To definite and compute differential invariants, like curvatures, for triangular meshes (or polyhedral surfaces) is a key problem in CAGD and the computer vision. The Gaussian curvature and the mean curvature are determined by the…
We give a relationship that yields an effective geometric way of evaluating mean curvature of surfaces. The approach is reminiscent of the Gauss's contour based evaluation of intrinsic curvature. The presented formula may have a number of…
The Gaussian curvature of a two-dimensional Riemannian manifold is uniquely determined by the choice of the metric. The formulas for computing the curvature in terms of components of the metric, in isothermal coordinates, involve the…
We propose a discrete approach for approximating solutions to the prescribed Gaussian curvature problem in two-dimensional manifolds, based on the notion of discrete conformality. Our approach provides an efficient numerical method to…
We develop a method for optimization in shape spaces, i.e., sets of surfaces modulo re-parametrization. Unlike previously proposed gradient flows, we achieve superlinear convergence rates through a subtle approximation of the shape Hessian,…
This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…
In this paper, we present a surface remeshing method with high approximation quality based on Principal Component Analysis. Given a triangular mesh and a user assigned polygon/vertex budget, traditional methods usually require the extra…
We introduce the novel method for estimation of mean and Gaussian curvature and several related quantities for polygonal meshes. The algebraic quadric fitting curvature (AQFC) is based on local approximation of the mesh vertices and…
A widely used approximation of the Gaussian curvature on a triangulated surface is the angle defect, which measures the deviation between $2\pi$ and the sum of the angles between neighboring edges emanating from a common vertex. We show…
The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…
Recent advances in computer vision have predominantly relied on data-driven approaches that leverage deep learning and large-scale datasets. Deep neural networks have achieved remarkable success in tasks such as stereo matching and…
We discuss notions of Gauss curvature and mean curvature for polyhedral surfaces. The discretizations are guided by the principle of preserving integral relations for curvatures, like the Gauss/Bonnet theorem and the mean-curvature force…
In this paper, we introduce a definition of discrete conformality for triangulated surfaces with flat cone metrics and describe an algorithm for solving the problem of prescribing curvature, that is to deform the metric discrete conformally…
We show that the theory of varifolds can be suitably enriched to open the way to applications in the field of discrete and computational geometry. Using appropriate regularizations of the mass and of the first variation of a varifold we…
When fitting Gaussian Mixture Models to 3D geometry, the model is typically fit to point clouds, even when the shapes were obtained as 3D meshes. Here we present a formulation for fitting Gaussian Mixture Models (GMMs) directly to a…
We study the problem of approximating a surface $F$ in $R^3$ by a high quality mesh, a piecewise-flat triangulated surface whose triangles are as close as possible to equilateral. The MidNormal algorithm generates a triangular mesh that is…
A set of control points can determine a Bezier surface and a triangulated surface simultaneously. We prove that the triangulated surface becomes homeomorphic and ambient isotopic to the Bezier surface via subdivision. We also show that the…
This paper presents a novel simplification method for removing vertices from an intrinsic triangulation corresponding to extrinsic vertices lying on near-developable (i.e., with limited Gaussian curvature) and general surfaces. We greedily…
We consider a general theory of curvatures of discrete surfaces equipped with edgewise parallel Gauss images, and where mean and Gaussian curvatures of faces are derived from the faces' areas and mixed areas. Remarkably these notions are…