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Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a…

Software Engineering · Computer Science 2009-09-29 Joel Huselius , Henrik Thane , Daniel Sundmark

As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic…

Software Engineering · Computer Science 2007-05-23 Michiel Ronsse , Koen De Bosschere , Jacques Chassin de Kergommeaux

Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the…

Operating Systems · Computer Science 2018-04-05 Hongyu Liu , Sam Silvestro , Wei Wang , Chen Tian , Tongping Liu

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2017-05-18 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

We describe a system that simplifies the process of debugging programs produced by computer-aided parallelization tools. The system uses relative debugging techniques to compare serial and parallel executions in order to show where the…

Software Engineering · Computer Science 2007-05-23 Robert Hood , Gabriele Jost

Debugging transactions and understanding their execution are of immense importance for developing OLAP applications, to trace causes of errors in production systems, and to audit the operations of a database. However, debugging transactions…

Reactive software calls for instrumentation methods that uphold the reactive attributes of systems. Runtime verification imposes another demand on the instrumentation, namely that the trace event sequences it reports to monitors are sound…

Software Engineering · Computer Science 2024-07-16 Luca Aceto , Duncan Paul Attard , Adrian Francalanza , Anna Ingólfsdóttir

With concurrency being integral to most software systems, developers combine high-level concurrency models in the same application to tackle each problem with appropriate abstractions. While languages and libraries offer a wide range of…

Programming Languages · Computer Science 2021-03-02 Dominik Aumayr , Stefan Marr , Sophie Kaleba , Elisa Gonzalez Boix , Hanspeter Mössenböck

Backtracking (i.e., reverse execution) helps the user of a debugger to naturally think backwards along the execution path of a program, and thinking backwards makes it easy to locate the origin of a bug. So far backtracking has been…

Programming Languages · Computer Science 2013-09-23 Jooyong Yi

The execution of concurrent programs generally involves some degree of nondeterminism, mostly due to the relative speeds of the concurrent processes. As a consequence, reproducibility is often challenging. This problem has been…

Programming Languages · Computer Science 2021-08-27 Juan José González-Abril , Germán Vidal

To support developers in writing reliable and efficient concurrent programs, novel concurrent programming abstractions have been proposed in recent years. Programming with such abstractions requires new analysis tools because the execution…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Benjamin Morandi , Sebastian Nanz , Bertrand Meyer

Deterministic execution offers many benefits for debugging, fault tolerance, and security. Running parallel programs deterministically is usually difficult and costly, however - especially if we desire system-enforced determinism, ensuring…

Operating Systems · Computer Science 2010-05-20 Amittai Aviram , Shu-Chun Weng , Sen Hu , Bryan Ford

Replay buffers are a key component in many reinforcement learning schemes. Yet, their theoretical properties are not fully understood. In this paper we analyze a system where a stochastic process X is pushed into a replay buffer and then…

Machine Learning · Computer Science 2022-06-28 Shirli Di Castro Shashua , Shie Mannor , Dotan Di-Castro

We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL…

Artificial Intelligence · Computer Science 2020-10-19 Jieliang Luo , Hui Li

A major part of debugging, testing, and analyzing a complex software system is understanding what is happening within the system at run-time. Some developers advocate running within a debugger to better understand the system at this level.…

Software Engineering · Computer Science 2007-05-23 Joseph R. Kiniry

With the capacity of continual learning, humans can continuously acquire knowledge throughout their lifespan. However, computational systems are not, in general, capable of learning tasks sequentially. This long-standing challenge for deep…

Machine Learning · Computer Science 2022-08-05 Qihan Yang , Fan Feng , Rosa Chan

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2016-10-10 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

We propose an effective parallel program debugging approach based on the timing annotation technique. With prevalent multi-core platforms, parallel programming is required to fully utilize the computing power. However, the non-determinism…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-10 Yun Chang , Hsin-I Wu , Ren-Song Tsay

Context: Specification mining techniques are typically used to extract the specification of a software in the absence of (up-to-date) specification documents. This is useful for program comprehension, testing, and anomaly detection.…

Software Engineering · Computer Science 2019-05-09 Mohammad Jafar Mashhadi , Taha R. Siddiqui , Hadi Hemmati , Howard Loewen

Reversible debuggers and process replay have been developed at least since 1970. This vision enables one to execute backwards in time under a debugger. Two important problems in practice are that, first, current reversible debuggers are…

Programming Languages · Computer Science 2017-04-03 Kapil Arya , Tyler Denniston , Ariel Rabkin , Gene Cooperman
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