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The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2017-05-18 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic…

Software Engineering · Computer Science 2007-05-23 Michiel Ronsse , Koen De Bosschere , Jacques Chassin de Kergommeaux

The ability to record and replay program executions with low overhead enables many applications, such as reverse-execution debugging, debugging of hard-to-reproduce test failures, and "black box" forensic analysis of failures in deployed…

Programming Languages · Computer Science 2016-10-10 Robert O'Callahan , Chris Jones , Nathan Froyd , Kyle Huey , Albert Noll , Nimrod Partush

Virtualization, after having found widespread adoption in the server and desktop arena, is poised to change the architecture of embedded systems as well. The benefits afforded by virtualization - enhanced isolation, manageability,…

Operating Systems · Computer Science 2018-06-05 Janis Danisevskis , Michael Peter , Jan Nordholz

Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the…

Machine Learning · Computer Science 2019-05-21 Guido Novati , Petros Koumoutsakos

We study continual learning in the large scale setting where tasks in the input sequence are not limited to classification, and the outputs can be of high dimension. Among multiple state-of-the-art methods, we found vanilla experience…

Machine Learning · Computer Science 2020-10-07 Yogesh Balaji , Mehrdad Farajtabar , Dong Yin , Alex Mott , Ang Li

Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the…

Operating Systems · Computer Science 2018-04-05 Hongyu Liu , Sam Silvestro , Wei Wang , Chen Tian , Tongping Liu

Accurate and efficient entity resolution (ER) has been a problem in data analysis and data mining projects for decades. In our work, we are interested in developing ER methods to handle big data. Good public datasets are restricted in this…

Methodology · Statistics 2020-09-08 Samudra Herath , Matthew Roughan , Gary Glonek

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

Hardware Architecture · Computer Science 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu

In-memory computing technology is used extensively in artificial intelligence devices due to lower power consumption and fast calculation of matrix-based functions. The development of such a device and its integration in a system takes a…

Experience replay (ER) used in (deep) reinforcement learning is considered to be applicable only to off-policy algorithms. However, there have been some cases in which ER has been applied for on-policy algorithms, suggesting that…

Machine Learning · Computer Science 2024-09-16 Taisuke Kobayashi

GPUReplay (GR) is a novel way for deploying GPU-accelerated computation on mobile and embedded devices. It addresses high complexity of a modern GPU stack for deployment ease and security. The idea is to record GPU executions on the full…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-05 Heejin Park , Felix Xiaozhu Lin

In Continual Learning, a Neural Network is trained on a stream of data whose distribution shifts over time. Under these assumptions, it is especially challenging to improve on classes appearing later in the stream while remaining accurate…

Machine Learning · Computer Science 2020-10-13 Pietro Buzzega , Matteo Boschini , Angelo Porrello , Simone Calderara

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a…

Software Engineering · Computer Science 2009-09-29 Joel Huselius , Henrik Thane , Daniel Sundmark

Code generation and understanding are critical capabilities for large language models (LLMs). Thus, most LLMs are pretrained and fine-tuned on code data. However, these datasets typically treat code as static strings and rarely exploit the…

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

Machine Learning · Computer Science 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Nowadays transformer-based Large Language Models (LLM) for code generation tasks usually apply sampling and filtering pipelines. Due to the sparse reward problem in code generation tasks caused by one-token incorrectness, transformer-based…

Machine Learning · Computer Science 2025-01-14 Yuyang Chen , Kaiyan Zhao , Yiming Wang , Ming Yang , Jian Zhang , Xiaoguang Niu

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

Over a past few decades, VM's or Virtual machines have sort of gained a lot of momentum, especially for large scale enterprises where the need for resource optimization & power save is humongous, without compromising with performance or…

Other Computer Science · Computer Science 2010-06-15 Rohit Kewlani

HPC systems are a critical resource for scientific research. The increased demand for computational power and memory ushers in the exascale era, in which supercomputers are designed to provide enormous computing power to meet these needs.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-08-11 Yehonatan Fridman , Yaniv Snir , Harel Levin , Danny Hendler , Hagit Attiya , Gal Oren
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