Related papers: Disabled Access for Museum Websites
The proliferation of digital mental health (DMH) tracking services promises personalized support, yet accessibility barriers limit equal access. This study investigates blind community experiences with DMH tracking services across the…
In a contemporary world, people become dependent on electronic devices. Technologies help to clarification and structure life in many ways to meet the need of the children oriented requirements. The children suffering from disabilities…
Web browsers are a portal to the internet, where much of human activity is undertaken. Thus, there has been significant research work in AI agents that interact with the internet through web browsing. However, there is also another…
Recent studies reveal gaps in delegating critical tasks to agentic AI that accesses websites on the user's behalf, primarily due to limited access control mechanisms on websites designed for agentic AI. In response, we propose a design of…
Visually impaired individuals rely heavily on accurate and timely information about obstacles and their surrounding environments to achieve independent living. In recent years, significant progress has been made in the development of…
While recent years have seen a growing interest in accessible visualization tools and techniques for blind people, little attention is paid to the learning opportunities and teaching strategies of data science and visualization tailored for…
People with limited mobility in the U.S. (defined as having difficulty or inability to walk a quarter of a mile without help and without the use of special equipment) face a growing informational gap: while pedestrian routing algorithms are…
Mobile phones pervade our daily lives and play ever expanding roles in many contexts. Their ubiquitousness makes them pivotal in empowering disabled people. However, if no inclusive approaches are provided, it becomes a strong vehicle of…
Canvas is a pixel-based inherently inaccessible element in HTML5.Therefore web users with vision disabilities cannot benefit from Canvas and its desired semantics and functionality. Regarding to the Canvas application in designing…
Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…
Artificial intelligence literature suggests that minority and fragile communities in society can be negatively impacted by machine learning algorithms due to inherent biases in the design process, which lead to socially exclusive decisions…
Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and…
By increase of culture and knowledge of the people, request for visiting museums has increased and made the management of these places more complex. Valuable things in a museum or ancient place must be maintained well and also it need to…
We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…
Interest in and development of touchless gestural interfaces has recently exploded, fueled by the diffusion of both commercial midair gesture platforms and public interactive displays. This paper focuses on an application based on Microsoft…
Despite diverse mobility needs worldwide, existing mapping tools fail to address the varied experiences of different mobility device users. This paper presents a large-scale online survey exploring how five mobility groups -- users of…
This paper proposes a more comprehensive evaluation methodology to measure the usability and user experience qualities of accessible synchronous computer-mediated communication applications. The methodology goes beyond current practices by…
Most scholarly works are distributed online in PDF format, which can present significant accessibility challenges for blind and low-vision readers. To characterize the scope of this issue, we perform a large-scale analysis of 20K open- and…
Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…
In this paper we present an overview of several visualization techniques to support the search process in Digital Libraries (DLs). The search process typically can be separated into three major phases: query formulation and refinement,…