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We present optimal binary pebbling algorithms for in-place reversal (backward traversal) of one-way hash chains. For a hash chain of length $2^k$, the number of hashes performed in each output round does not exceed $\lceil k/2 \rceil$,…

Cryptography and Security · Computer Science 2018-02-13 Berry Schoenmakers

Random reshuffling, which randomly permutes the dataset each epoch, is widely adopted in model training because it yields faster convergence than with-replacement sampling. Recent studies indicate greedily chosen data orderings can further…

Machine Learning · Computer Science 2023-01-05 Yucheng Lu , Wentao Guo , Christopher De Sa

Naive backpropagation through time has a memory footprint that grows linearly in the sequence length, due to the need to store each state of the forward propagation. This is a problem for large networks. Strategies have been developed to…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-05 Navjot Kukreja , Jan Hückelheim , Gerard J. Gorman

Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space…

Quantum Physics · Physics 2009-10-30 Ming Li , John Tromp , Paul Vitanyi

A \emph{resizable array} is an array that can \emph{grow} and \emph{shrink} by the addition or removal of items from its end, or both its ends, while still supporting constant-time \emph{access} to each item stored in the array given its…

Data Structures and Algorithms · Computer Science 2023-05-30 Robert E. Tarjan , Uri Zwick

Efficiency in instruction fetching is critical to performance, and this requires the primary structures--L1 instruction caches (L1i), branch target buffers (BTB) and instruction TLBs (iTLB)--to have the requisite information when needed.…

Hardware Architecture · Computer Science 2026-04-02 Shyam Murthy , Gurindar S. Sohi

We propose new succinct representations of ordinal trees, which have been studied extensively. It is known that any $n$-node static tree can be represented in $2n + o(n)$ bits and a number of operations on the tree can be supported in…

Data Structures and Algorithms · Computer Science 2010-09-27 Gonzalo Navarro , Kunihiko Sadakane

We present a new algorithm for iterating over all permutations of a sequence. The algorithm leverages elementary~$O(1)$ operations on recursive lists. As a result, no new nodes are allocated during the computation. Instead, all elements are…

Data Structures and Algorithms · Computer Science 2025-09-16 Thomas Baruchel

The well-studied red-blue pebble game models the execution of an arbitrary computational DAG by a single processor over a two-level memory hierarchy. We present a natural generalization to a multiprocessor setting where each processor has…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-09 Toni Böhnlein , Pál András Papp , A. N. Yzelman

We give a more space-efficient implementation of adaptive mergesort: Virtual-Memory Powersort. Using internal buffering techniques, we significantly reduce the memory consumption of the algorithm; specifically, for sorting $n$ objects the…

Data Structures and Algorithms · Computer Science 2026-05-27 Finn Moltmann , Tamio-Vesa Nakajima , Sebastian Wild

Local moments are used for local regression, to compute statistical measures such as sums, averages, and standard deviations, and to approximate probability distributions. We consider the case where the data source is a very large I/O array…

Data Structures and Algorithms · Computer Science 2020-04-28 Daniel Lemire , Owen Kaser

We propose a novel approach to reduce memory consumption of the backpropagation through time (BPTT) algorithm when training recurrent neural networks (RNNs). Our approach uses dynamic programming to balance a trade-off between caching of…

Neural and Evolutionary Computing · Computer Science 2016-06-13 Audrūnas Gruslys , Remi Munos , Ivo Danihelka , Marc Lanctot , Alex Graves

Recombining trinomial trees are a workhorse for modeling discrete-event systems in option pricing, logistics, and feedback control. Because each node stores a state-dependent quantity, a depth-$D$ tree naively yields $\mathcal{O}(3^{D})$…

Data Structures and Algorithms · Computer Science 2025-10-06 Ethan Torres , Ramavarapu Sreenivas , Richard Sowers

Let $n$ denote the number of elements currently in a data structure. An in-place heap is stored in the first $n$ locations of an array, uses $O(1)$ extra space, and supports the operations: minimum, insert, and extract-min. We introduce an…

Data Structures and Algorithms · Computer Science 2014-07-15 Stefan Edelkamp , Jyrki Katajainen , Amr Elmasry

We present data-oblivious algorithms in the external-memory model for compaction, selection, and sorting. Motivation for such problems comes from clients who use outsourced data storage services and wish to mask their data access patterns.…

Data Structures and Algorithms · Computer Science 2011-03-29 Michael T. Goodrich

We show the $O(\log n)$ time extract minimum function of efficient priority queues can be generalized to the extraction of the $k$ smallest elements in $O(k \log(n/k))$ time (we define $\log(x)$ as $\max(\log_2(x), 1)$.), which we prove…

Data Structures and Algorithms · Computer Science 2022-01-11 Bryce Sandlund , Lingyi Zhang

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Daniela Rus

The inversion of extremely high order matrices has been a challenging task because of the limited processing and memory capacity of conventional computers. In a scenario in which the data does not fit in memory, it is worth to consider…

Numerical Analysis · Mathematics 2018-05-08 Iria C. S. Cosme , Isaac F. Fernandes , João L. de Carvalho , Samuel Xavier-de-Souza

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

The depth of networks plays a crucial role in the effectiveness of deep learning. However, the memory requirement for backpropagation scales linearly with the number of layers, which leads to memory bottlenecks during training. Moreover,…

Numerical Analysis · Mathematics 2025-02-20 Sofya Maslovskaya , Sina Ober-Blöbaum , Christian Offen , Pranav Singh , Boris Wembe
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