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Photo-realistic rendering and novel view synthesis play a crucial role in human-computer interaction tasks, from gaming to path planning. Neural Radiance Fields (NeRFs) model scenes as continuous volumetric functions and achieve remarkable…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Iryna Repinetska , Anna Hilsmann , Peter Eisert

Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…

Graphics · Computer Science 2025-11-27 Lorenzo De Rebotti , Emanuele Giacomini , Giorgio Grisetti , Luca Di Giammarino

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Radu Alexandru Rosu , Sven Behnke

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Tao Hu , Shu Liu , Yilun Chen , Tiancheng Shen , Jiaya Jia

3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Xuanyu Zhang , Jiarui Meng , Zhipei Xu , Shuzhou Yang , Yanmin Wu , Ronggang Wang , Jian Zhang

Embedded vision systems need efficient and robust image processing algorithms to perform real-time, with resource-constrained hardware. This research investigates image processing algorithms, specifically edge detection, corner detection,…

Image and Video Processing · Electrical Eng. & Systems 2026-01-13 Soundes Oumaima Boufaida , Abdemadjid Benmachiche , Majda Maatallah

We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Antoni Rosinol , John J. Leonard , Luca Carlone

Stencil computation is an important class of scientific applications that can be efficiently executed by graphics processing units (GPUs). Out-of-core approach helps run large scale stencil codes that process data with sizes larger than the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-14 Jingcheng Shen , Yifan Wu , Masao Okita , Fumihiko Ino

This paper proposes a versatile high-performance execution model, inspired by systolic arrays, for memory-bound regular kernels running on CUDA-enabled GPUs. We formulate a systolic model that shifts partial sums by CUDA warp primitives for…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Peng Chen , Mohamed Wahib , Shinichiro Takizawa , Ryousei Takano , Satoshi Matsuoka

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

Visual text rendering, which aims to accurately integrate specified textual content within generated images, is critical for various applications such as commercial design. Despite recent advances, current methods struggle with long-tail…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Shuhan Zhuang , Mengqi Huang , Fengyi Fu , Nan Chen , Bohan Lei , Zhendong Mao

With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Wuyuan Xie , Miaohui Wang , Di Lin , Boxin Shi , Jianmin Jiang

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Ting-Hsun Chi , Chu-Rong Chen , Chi-Tun Hsu , Hsuan-Ting Lin , Sheng-Yu Huang , Cheng Sun , Yu-Chiang Frank Wang

Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Antonio Canela , Pol Caselles , Ibrar Malik , Eduard Ramon , Jaime García , Jordi Sánchez-Riera , Gil Triginer , Francesc Moreno-Noguer

Block iterative methods are extremely important as smoothers for multigrid methods, as preconditioners for Krylov methods, and as solvers for diagonally dominant linear systems. Developing robust and efficient algorithms suitable for…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-16 Manuel Birke , Bobby Philip , Zhen Wang , Mark Berrill

Existing neural radiance fields (NeRF) methods for large-scale scene modeling require days of training using multiple GPUs, hindering their applications in scenarios with limited computing resources. Despite fast optimization NeRF variants…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Yuqi Zhang , Guanying Chen , Shuguang Cui

This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-04 Daniel Hernandez-Juarez , Lukas Schneider , Pau Cebrian , Antonio Espinosa , David Vazquez , Antonio M. Lopez , Uwe Franke , Marc Pollefeys , Juan C. Moure

Shadows significantly hinder computer vision tasks in outdoor environments, particularly in field robotics, where varying lighting conditions complicate object detection and localisation. We present FieldNet, a novel deep learning framework…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Alzayat Saleh , Alex Olsen , Jake Wood , Bronson Philippa , Mostafa Rahimi Azghadi

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Sheng Ye , Yubin Hu , Matthieu Lin , Yu-Hui Wen , Wang Zhao , Yong-Jin Liu , Wenping Wang