Related papers: Optimized Color Gamuts for Tiled Displays
We present an amelioration of current known algorithms for optimal spectral partitioning problems. The idea is to use the advantage of a representation using density functions while decreasing the computational time. This is done by…
Executing quantum circuits on currently available quantum computers requires compiling them to a representation that conforms to all restrictions imposed by the targeted architecture. Due to the limited connectivity of the devices' physical…
A new algorithm for exactly sampling from the set of proper colorings of a graph is presented. This is the first such algorithm that has an expected running time that is guaranteed to be linear in the size of a graph with maximum degree \(…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
This work shows that minimizing the depth of a quantum circuit composed of commuting operations reduces to a vertex coloring problem on an appropriately constructed graph, where gates correspond to vertices and edges encode…
We propose a new parallel-in-time algorithm for solving optimal control problems constrained by discretized partial differential equations. Our approach, which is based on a deeper understanding of ParaExp, considers an overlapping…
Numerous approximation algorithms for problems on unit disk graphs have been proposed in the literature, exhibiting a sharp trade-off between running times and approximation ratios. We introduce a variation of the known shifting strategy…
This paper studies sufficient conditions to obtain efficient distributed algorithms coloring graphs optimally (i.e.\ with the minimum number of colors) in the LOCAL model of computation. Most of the work on distributed vertex coloring so…
Recently, a natural variant of the Art Gallery problem, known as the \emph{Contiguous Art Gallery problem} was proposed. Given a simple polygon $P$, the goal is to partition its boundary $\partial P$ into the smallest number of contiguous…
We study a variation of the graph colouring problem on random graphs of finite average connectivity. Given the number of colours, we aim to maximise the number of different colours at neighbouring vertices (i.e. one edge distance) of any…
We present a number of new results about range searching for colored (or "categorical") data: 1. For a set of $n$ colored points in three dimensions, we describe randomized data structures with $O(n\mathop{\rm polylog}n)$ space that can…
We provide novel deterministic distributed vertex coloring algorithms. As our main result, we give a deterministic distributed algorithm to compute a $(\Delta+1)$-coloring of an $n$-node graph with maximum degree $\Delta$ in…
A homotopy method for multi-objective optimization that produces uniformly sampled Pareto fronts by construction is presented. While the algorithm is general, of particular interest is application to simulation-based engineering…
Recent hardware demonstrations and advances in circuit compilation have made quantum computing with higher-dimensional systems (qudits) on near-term devices an attractive possibility. Some problems have more natural or optimal encodings…
We study the problem of computing a convex region with bounded area and diameter that contains the maximum number of points from a given point set $P$. We show that this problem can be solved in $O(n^6k)$ time and $O(n^3k)$ space, where $n$…
Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become…
For any fixed surface Sigma of genus g, we give an algorithm to decide whether a graph G of girth at least five embedded in Sigma is colorable from an assignment of lists of size three in time O(|V(G)|). Furthermore, we can allow a subgraph…
In this paper, we present a novel method for solving multiobjective linear programming problems (MOLPP) that overcomes the need to calculate the optimal value of each objective function. This method is a follow-up to our previous work on…
Given a set R of n red points and a set B of m blue points, we study the problem of finding a rectangle that contains all the red points, the minimum number of blue points and has the largest area. We call such rectangle a maximum…
We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this…