Related papers: Compact Floor-Planning via Orderly Spanning Trees
Partial Reconfiguration (PR) is a technique that allows reconfiguring the FPGA chip at runtime. However, current design support tools require manual floorplanning of the partial modules. Several approaches have been proposed in this field,…
We present a new family of zero-field Ising models over $N$ binary variables/spins obtained by consecutive "gluing" of planar and $O(1)$-sized components and subsets of at most three vertices into a tree. The polynomial-time algorithm of…
We present subquadratic algorithms in the algebraic decision-tree model for several \textsc{3Sum}-hard geometric problems, all of which can be reduced to the following question: Given two sets $A$, $B$, each consisting of $n$ pairwise…
This paper proposes a Satisfiability Modulo Theory based formulation for floorplanning in VLSI circuits. The proposed approach allows a number of fixed blocks to be placed within a layout region without overlapping and at the same time…
Existing graph theoretic approaches are mainly restricted to floor-plans with rectangular boundary. In this paper, we introduce floor-plans with $L$-shaped boundary (boundary with only one concave corner). To ensure the L-shaped boundary,…
This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate…
The floorplanning of Systems-on-a-Chip (SoCs) and of chip sub-systems is a crucial step in the physical design flow as it determines the optimal shapes and locations of the blocks that make up the system. Simulated Annealing (SA) has been…
We study a general family of facility location problems defined on planar graphs and on the 2-dimensional plane. In these problems, a subset of $k$ objects has to be selected, satisfying certain packing (disjointness) and covering…
In the minimum planarization problem, given some $n$-vertex graph, the goal is to find a set of vertices of minimum cardinality whose removal leaves a planar graph. This is a fundamental problem in topological graph theory. We present a…
IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph $G$ with $n$…
We describe a linear-time algorithm that finds a planar drawing of every graph of a simple line or pseudoline arrangement within a grid of area O(n^{7/6}). No known input causes our algorithm to use area \Omega(n^{1+\epsilon}) for any…
Floorplanning for systems-on-a-chip (SoCs) and its sub-systems is a crucial and non-trivial step of the physical design flow. It represents a difficult combinatorial optimization problem. A typical large scale SoC with 120 partitions…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…
We present a new family of zero-field Ising models over N binary variables/spins obtained by consecutive "gluing" of planar and $O(1)$-sized components along with subsets of at most three vertices into a tree. The polynomial time algorithm…
A rectangular layout $\mathcal{L}$ is a rectangle partitioned into disjoint smaller rectangles so that no four smaller rectangles meet at the same point. Rectangular layouts were originally used as floorplans in VLSI design to represent…
Automated floorplanning or space layout planning has been a long-standing NP-hard problem in the field of computer-aided design, with applications in integrated circuits, architecture, urbanism, and operational research. In this paper, we…
We suggest a new non-recursive algorithm for constructing a binary search tree given an array of numbers. The algorithm has $O(N)$ time and $O(1)$ memory complexity if the given array of $N$ numbers is sorted. The resulting tree is of…
For a polygonal linkage, we produce a fast navigation algorithm on its configuration space. The basic idea is to approximate the configuration space by the vertex-edge graph of its cell decomposition discovered by the first author. The…
Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1].…
A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…