Related papers: Gossip Based Ad-Hoc Routing
We consider gossiping in a fully-connected wireless network consisting of $n$ nodes. The network receives Poisson updates from a source, which generates new information. The nodes gossip their available information with the neighboring…
This paper presents greedy gossip with eavesdropping (GGE), a novel randomized gossip algorithm for distributed computation of the average consensus problem. In gossip algorithms, nodes in the network randomly communicate with their…
This paper investigates the problem of distributed network-wide averaging and proposes a new greedy gossip algorithm. Instead of finding the optimal path of each node in a greedy manner, the proposed approach utilises a suboptimal…
In recent times, a considerable amount of work has been devoted to the development and analysis of gossip algorithms in Geometric Random Graphs. In a recently introduced model termed "Geographic Gossip," each node is aware of its position…
The influence of node mobility on the convergence time of averaging gossip algorithms in networks is studied. It is shown that a small number of fully mobile nodes can yield a significant decrease in convergence time. A method is developed…
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…
Gossip algorithms for aggregation have recently received significant attention for sensor network applications because of their simplicity and robustness in noisy and uncertain environments. However, gossip algorithms can waste significant…
We study distributed methods for online prediction and stochastic optimization. Our approach is iterative: in each round nodes first perform local computations and then communicate in order to aggregate information and synchronize their…
Ad-hoc routing protocols use a number of algorithms for route discovery. Some use flooding in which a route request packet (RREQ) is broadcasted from a source node to other nodes in the network. This often leads to unnecessary…
The gossip problem, in which information (known as secrets) must be shared among a certain number of agents using the minimum number of calls, is of interest in the conception of communication networks and protocols. We extend the gossip…
Gossip protocols have been proposed as a robust and efficient method for disseminating information throughout large-scale networks. In this paper, we propose a compositional analysis technique to study formal probabilistic models of gossip…
We study the problem of gossip in dynamic networks controlled by an adversary that can modify the network arbitrarily from one round to another, provided that the network is always connected. In the gossip problem, $n$ tokens are…
We consider a network of $n$ user nodes that receives updates from a source and employs an age-based gossip protocol for faster dissemination of version updates to all nodes. When a node forwards its packet to another node, the packet…
We study randomized gossip-based processes in dynamic networks that are motivated by discovery processes in large-scale distributed networks like peer-to-peer or social networks. A well-studied problem in peer-to-peer networks is the…
We consider a gossip network, consisting of $n$ nodes, which tracks the information at a source. The source updates its information with a Poisson arrival process and also sends updates to the nodes in the network. The nodes themselves can…
This paper is concerned with the problem of broadcasting information from a source node to every node in an ad-hoc network. Flooding, as a broadcast mechanism, involves each node forwarding any packet it receives to all its neighbours. This…
We study information gathering in ad-hoc radio networks. Initially, each node of the network has a piece of information called a rumor, and the overall objective is to gather all these rumors in the designated target node. The ad-hoc…
Gossipping has demonstrate to be an efficient mechanism for spreading information among P2P networks. Within the context of P2P computing, we propose the so-called Evolvable Agent Model for distributed population-based algorithms which uses…
This paper studies reliability of probabilistic neighbor-aware gossip algorithms over three well- known large-scale random topologies, namely Bernoulli (or Erd\H{o}s-R\'enyi) graph, the random geometric graph, and the scale-free graph. We…
In this paper, we study an asynchronous randomized gossip algorithm under unreliable communication. At each instance, two nodes are selected to meet with a given probability. When nodes meet, two unreliable communication links are…