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Mixture models, such as Gaussian mixture models, are widely used in machine learning to represent complex data distributions. A key challenge, especially in high-dimensional settings, is to determine the mixture order and estimate the…
In this paper we present current trends in real-time music tracking (a.k.a. score following). Casually speaking, these algorithms "listen" to a live performance of music, compare the audio signal to an abstract representation of the score,…
Recently, audio-visual separation approaches have taken advantage of the natural synchronization between the two modalities to boost audio source separation performance. They extracted high-level semantics from visual inputs as the guidance…
In the context of music information retrieval, similarity-based approaches are useful for a variety of tasks that benefit from a query-by-example scenario. Music however, naturally decomposes into a set of semantically meaningful factors of…
Acoustic Scene Classification (ASC) and Sound Event Detection (SED) are two separate tasks in the field of computational sound scene analysis. In this work, we present a new dataset with both sound scene and sound event labels and use this…
The science of fractography revolves around the correlation between topographic characteristics of the fracture surface and the mechanisms and external conditions leading to their creation. While being a topic of investigation for…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
In this paper, we propose the use of spatial and harmonic features in combination with long short term memory (LSTM) recurrent neural network (RNN) for automatic sound event detection (SED) task. Real life sound recordings typically have…
Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient…
Annotating time boundaries of sound events is labor-intensive, limiting the scalability of strongly supervised learning in audio detection. To reduce annotation costs, weakly-supervised learning with only clip-level labels has been widely…
Sound field decomposition predicts waveforms in arbitrary directions using signals from a limited number of microphones as inputs. Sound field decomposition is fundamental to downstream tasks, including source localization, source…
Sound-shape associations, a subset of cross-modal associations between the auditory and visual domain, have been studied mainly in the context of matching a set of purposefully crafted shapes to sounds. Recent studies have explored how…
Sound modelling is the process of developing algorithms that generate sound under parametric control. There are a few distinct approaches that have been developed historically including modelling the physics of sound production and…
We propose a benchmark for evaluating compositionality in audio representations. Audio compositionality refers to representing sound scenes in terms of constituent sources and attributes, and combining them systematically. While central to…
Music similarity search is useful for a variety of creative tasks such as replacing one music recording with another recording with a similar "feel", a common task in video editing. For this task, it is typically necessary to define a…
This paper presents a framework to automate the labelling process for gestures in musical performance videos with a 3D Convolutional Neural Network (CNN). While this idea was proposed in a previous study, this paper introduces several…
Neural audio codecs (NACs) achieve low-bitrate compression by learning compact audio representations, which can also serve as features for perceptual quality evaluation. We introduce DACe, an enhanced, higher-fidelity version of the…
I present "SnakeSynth," a web-based lightweight audio synthesizer that combines audio generated by a deep generative model and real-time continuous two-dimensional (2D) input to create and control variable-length generative sounds through…
In recent years, artificial neural networks (ANNs) have become a universal tool for tackling real-world problems. ANNs have also shown great success in music-related tasks including music summarization and classification, similarity…
Human machine interaction is a huge source of inspiration in today's media art and digital design, as machines and humans merge together more and more. Its place in art reflects its growing applications in industry, such as robotics.…