Related papers: Computational Geometry Column 43
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…
Pointed pseudo-triangulations are planar minimally rigid graphs embedded in the plane with pointed vertices (adjacent to an angle larger than 180 degrees. In this paper we prove that the opposite statement is also true, namely that planar…
We describe an efficient algorithm to compute a pseudotriangulation of a finite planar family of pairwise disjoint convex bodies presented by its chirotope. The design of the algorithm relies on a deepening of the theory of visibility…
We introduce the concept of pseudo-trisections of smooth oriented compact 4-manifolds with boundary. The main feature of pseudo-trisections is that they have lower complexity than relative trisections for given 4-manifolds. We prove…
After defining convex near-polygons, a formula enumerating the number of triangulations of such configurations is derived in terms of edge-polynomials. The paper describes also a transfer-matrix approach for computing quantities related to…
We study the maximum numbers of pseudo-triangulations and pointed pseudo-triangulations that can be embedded over a specific set of points in the plane or contained in a specific triangulation. We derive the bounds $O(5.45^N)$ and $\Omega…
We study the set of all pseudoline arrangements with contact points which cover a given support. We define a natural notion of flip between these arrangements and study the graph of these flips. In particular, we provide an enumeration…
Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…
This paper introduces even triangulations of n-dimensional pseudo-manifolds and links their combinatorics to the topology of the pseudo-manifolds. This is done via normal hypersurface theory and the study of certain symmetric…
Counting Euclidean triangulations with vertices in a finite set $\C$ of the convex hull $\conv(\C)$ of $\C$ is difficult in general, both algorithmically and theoretically. The aim of this paper is to describe nearly convex polygons, a…
A pseudo-triangle is a simple polygon with exactly three convex vertices, and all other vertices (if any) are distributed on three concave chains. A pseudo-triangulation~$\mathcal{T}$ of a point set~$P$ in~$\mathbb{R}^2$ is a partitioning…
In this article, we introduce the notion of $\mathcal P$-triviality of topological manifolds and give a complete description of the $\mathcal P$-triviality of stunted real and complex projective spaces.
This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…
We give a procedure to construct (quasi-)trisection diagrams for closed (pseudo-)manifolds generated by colored tensor models without restrictions on the number of simplices in the triangulation, therefore generalizing previous works in the…
A compendium of thirty previously published open problems in computational geometry is presented.
Several recent SIGGRAPH papers on surface simplification are described.
Tight triangulated manifolds are generalisations of neighborly triangulations of closed surfaces and are interesting objects in Combinatorial Topology. Tight triangulated manifolds are conjectured to be minimal. Except few, all the known…
We compute the number of triangulations of a convex $k$-gon each of whose sides is subdivided by $r-1$ points. We find explicit formulas and generating functions, and we determine the asymptotic behaviour of these numbers as $k$ and/or $r$…
Open problems from the 15th Annual ACM Symposium on Computational Geometry.
We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…