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We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…

Computational Complexity · Computer Science 2020-09-24 Kwon Kham Sai , Ryuhei Uehara , Giovanni Viglietta

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…

Combinatorics · Mathematics 2007-05-23 David M. Bradley , Hugh Thomas

The move-minimizing puzzles presented here are certain types of one-player combinatorial games that are shown to have explicit solutions whenever they can be encoded in a certain way as diamond-colored modular or distributive lattices. Our…

Combinatorics · Mathematics 2023-12-05 Robert G. Donnelly , Elizabeth A. Donovan , Molly W. Dunkum , Timothy A. Schroeder

We introduce the idea of an n-simplex graph and games upon simplicial complexes. We then define moves on a labeled graph and pose the problem of whether given two labelings of a graph it is possible to change one into another via these…

Combinatorics · Mathematics 2007-05-23 Marc Zucker

We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…

Combinatorics · Mathematics 2026-04-14 Balaji R. Kadam , Silvia Heubach , Matthieu Dufour

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Nondango is a pencil puzzle consisting of a rectangular grid partitioned into regions, with some cells containing a white circle. The player has to color some circles black such that every region contains exactly one black circle, and there…

Computational Complexity · Computer Science 2024-02-27 Suthee Ruangwises

We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent D. Blondel , Julien M. Hendrickx , Raphael M. Jungers

We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…

Data Structures and Algorithms · Computer Science 2015-03-18 Kitty Meeks , Alexander Scott

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…

Combinatorics · Mathematics 2019-04-17 William Klostermeyer , Hannah Mendoza

We consider a puzzle such that a set of colored cubes is given as an instance. Each cube has unit length on each edge and its surface is colored so that what we call the Surface Color Condition is satisfied. Given a palette of six colors,…

Discrete Mathematics · Computer Science 2015-12-04 Kazuya Haraguchi

The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…

Combinatorics · Mathematics 2023-06-22 Kitty Meeks , Dominik K. Vu

We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…

Information Theory · Computer Science 2007-07-16 Hendrik W. Lenstra , Gadiel Seroussi

Circular coloring is a constraints satisfaction problem where colors are assigned to nodes in a graph in such a way that every pair of connected nodes has two consecutive colors (the first color being consecutive to the last). We study…

Disordered Systems and Neural Networks · Physics 2016-08-31 Christian Schmidt , Nils-Eric Guenther , Lenka Zdeborová

We investigate a variation of the graph coloring game, as studied in [2]. In the original coloring game, two players, Alice and Bob, alternate coloring vertices on a graph with legal colors from a fixed color set, where a color {\alpha} is…

Combinatorics · Mathematics 2014-12-10 Michel Alexis , Davis Shurbert , Charles Dunn , Jennifer Nordstrom

The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…

Data Structures and Algorithms · Computer Science 2009-09-25 Donald E. Knuth

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

One common type of symmetry is when values are symmetric. For example, if we are assigning colours (values) to nodes (variables) in a graph colouring problem then we can uniformly interchange the colours throughout a colouring. For a…

Artificial Intelligence · Computer Science 2009-03-09 Toby Walsh