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Related papers: Execution replay and debugging

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Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…

Software Engineering · Computer Science 2026-01-12 Carlos Pinto Gomez , Fabio Petrillo

Probabilistic programming is a rapidly developing programming paradigm which enables the formulation of Bayesian models as programs and the automation of posterior inference. It facilitates the development of models and conducting Bayesian…

Software Engineering · Computer Science 2025-10-31 Nathanael Nussbaumer , Markus Böck , Jürgen Cito

In scientific computing and data science disciplines, it is often necessary to share application workflows and repeat results. Current tools containerize application workflows, and share the resulting container for repeating results. These…

Databases · Computer Science 2022-02-18 Naga Nithin Manne , Shilvi Satpati , Tanu Malik , Amitabha Bagchi , Ashish Gehani , Amitabh Chaudhary

Runtime verification consists in observing and collecting the execution traces of a system and checking them against a specification, with the objective of raising an error when a trace does not satisfy the specification. We consider…

Logic in Computer Science · Computer Science 2025-11-04 Chana Weil-Kennedy , Darine Rammal , Christophe Gaston , Arnault Lapitre

There are two ways to check if a program is correct, namely execute it or review it. While executing a program is the ultimate test for its correctness reviewing the program can occur earlier in its development and find problems if done…

Software Engineering · Computer Science 2024-07-03 Scott Ballentine , Eitan Farchi

Understanding fault types can lead to novel approaches to debugging and runtime verification. Dealing with complex faults, particularly in the challenging area of embedded systems, craves for more powerful tools, which are now becoming…

Software Engineering · Computer Science 2021-02-09 Alexander Weiss , Smitha Gautham , Athira Varma Jayakumar , Carl Elks , D. Richard Kuhn , Raghu N. Kacker , Thomas B. Preusser

Context: It has been argued that software engineering replications are useful for verifying the results of previous experiments. However, it has not yet been agreed how to check whether the results hold across replications. Besides, some…

Software Engineering · Computer Science 2020-11-06 Adrian Santos , Sira Vegas , Markku Oivo , Natalia Juristo

Message Passing Interface (MPI) is the most commonly used paradigm in writing parallel programs since it can be employed not only within a single processing node but also across several connected ones. Data flow analysis concepts,…

Programming Languages · Computer Science 2013-11-06 Alaa Ismail Elnashar , Sultan Aljahdali , Mosaid Al Sadhan

Industrial Control Systems (ICS) are often built from geographically distributed components and often use programmable logic controllers for localized processes. Since verification of such systems is challenging because of both time…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-02-01 Ritam Ganguly , Borzoo Bonakdarpour

Recently virtual platforms and virtual prototyping techniques have been widely applied for accelerating software development in electronics companies. It has been proved that these techniques can greatly shorten time-to-market and improve…

Software Engineering · Computer Science 2016-01-25 Bin Lin , Dejun Qian

Debugging parallel and distributed programs is a difficult activitiy due to the multiplicity of sequential bugs, the existence of malign effects like race conditions and deadlocks, and the huge amounts of data that have to be processed.…

Software Engineering · Computer Science 2009-10-02 Dieter Kranzlmueller , Christian Schaubschlaeger , Jens Volkert

Achieving fault-tolerance will require a strong relationship between the hardware and the protocols used. Different approaches will therefore naturally have tailored proof-of-principle experiments to benchmark progress. Nevertheless,…

Quantum Physics · Physics 2024-05-28 Milan Liepelt , Tommaso Peduzzi , James R. Wootton

Developing multithreaded software is an extremely challenging task, even for experienced programmers. The challenge does not end after the code is written. There are other tasks associated with a development process that become…

Software Engineering · Computer Science 2014-09-04 Evgeny Vainer , Amiram Yehudai

Convergence of classical parallel iterations is detected by performing a reduction operation at each iteration in order to compute a residual error relative to a potential solution vector. To efficiently run asynchronous iterations,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-01-01 Frédéric Magoulès , Guillaume Gbikpi-Benissan

Software verification is a tedious process that involves the analysis of multiple failed verification attempts, and adjustments of the program or specification. This is especially the case for complex requirements, e.g., regarding security…

The continuous growth of quantum computing and the increasingly complex quantum programs resulting from it lead to unprecedented obstacles in ensuring program correctness. Runtime assertions are, therefore, becoming a crucial tool in the…

Quantum Physics · Physics 2025-05-08 Damian Rovara , Lukas Burgholzer , Robert Wille

In this work, we focus on the problem of replay clocks (RepCL). The need for replay clocks arises from the observation that analyzing distributed computation for all desired properties of interest may not be feasible in an online…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-15 Ishaan Lagwankar , Sandeep S Kulkarni

Those seeking to reproduce a computational experiment often need to manually look at the code to see how to build necessary libraries, configure parameters, find data, and invoke the experiment; it is not automatic. Automatic…

Software Engineering · Computer Science 2023-07-24 Samuel Grayson , Reed Milewicz , Joshua Teves , Daniel S. Katz , Darko Marinov

In software engineering, taking a good election between recursion and iteration is essential because their efficiency and maintenance are different. In fact, developers often need to transform iteration into recursion (e.g., in debugging,…

Programming Languages · Computer Science 2014-10-22 David Insa , Josep Silva

Constraint Handling Rules (CHR) is a declarative rule-based formalism and language. Concurrency is inherent as rules can be applied to subsets of constraints in parallel. Parallel implementations of CHR, be it in software, be it in…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-08-24 Thom Frühwirth , Daniel Gall
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