Related papers: The Sound Manifesto
Deep learning approaches have recently achieved impressive performance on both audio source separation and sound classification. Most audio source separation approaches focus only on separating sources belonging to a restricted domain of…
Multi-modal learning, particularly among imaging and linguistic modalities, has made amazing strides in many high-level fundamental visual understanding problems, ranging from language grounding to dense event captioning. However, much of…
Recent years have seen considerable advances in audio synthesis with deep generative models. However, the state-of-the-art is very difficult to quantify; different studies often use different evaluation methodologies and different metrics…
Audio captioning aims to generate text descriptions of audio clips. In the real world, many objects produce similar sounds. How to accurately recognize ambiguous sounds is a major challenge for audio captioning. In this work, inspired by…
Making and distributing audio recordings of lectures is cheap and technically straightforward, and these recordings represent an underexploited teaching resource. We explore the reasons why such recordings are not more used; we believe the…
Recordings gathered with child-worn devices promised to revolutionize both fundamental and applied speech sciences by allowing the effortless capture of children's naturalistic speech environment and language production. This promise hinges…
In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…
Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the…
Usability is a key quality attribute of successful software systems. Unfortunately, there is no common understanding of the factors influencing usability and their interrelations. Hence, the lack of a comprehensive basis for designing,…
This article describes a collaborative project between researchers in the Mathematics and Computer Science Division at Argonne National Laboratory and the Computer Music Project of the University of Illinois at Urbana-Champaign. The project…
Audio-visual speaker extraction has attracted increasing attention, as it removes the need for pre-registered speech and leverages the visual modality as a complement to audio. Although existing methods have achieved impressive performance,…
Audio-visual learning, aimed at exploiting the relationship between audio and visual modalities, has drawn considerable attention since deep learning started to be used successfully. Researchers tend to leverage these two modalities either…
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…
We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited…
Speech as a natural signal is composed of three parts - visemes (visual part of speech), phonemes (spoken part of speech), and language (the imposed structure). However, video as a medium for the delivery of speech and a multimedia…
In the age of music streaming platforms, the task of automatically tagging music audio has garnered significant attention, driving researchers to devise methods aimed at enhancing performance metrics on standard datasets. Most recent…
Human-computer interaction relies on mouse/touchpad, keyboard, and screen, but tools have recently been developed that engage sound, smell, touch, muscular resistance, voice dialogue, balance, and multiple senses at once. How might these…
Many professional services are provided through text and voice systems, from voice calls over the internet to messaging and emails. There is a growing need for both individuals and organizations to understand these online conversations…
We provide two case studies in the application of ideas drawn from conversation analysis to the design of technologies that enhance the experience of human conversation. We first present a case study of the design of an electronic…
This survey overviews various meta-learning approaches used in audio and speech processing scenarios. Meta-learning is used where model performance needs to be maximized with minimum annotated samples, making it suitable for low-sample…