Related papers: Data sonification and sound visualization
Audio-visual speaker tracking has drawn increasing attention over the past few years due to its academic values and wide applications. Audio and visual modalities can provide complementary information for localization and tracking. With…
The growing trends in automation, Internet of Things, big data and cloud computing technologies have led to the fourth industrial revolution (Industry 4.0), where it is possible to visualize and identify patterns and insights, which results…
This paper tackles the scarcity of benchmarking data in disentangled auditory representation learning. We introduce SynTone, a synthetic dataset with explicit ground truth explanatory factors for evaluating disentanglement techniques.…
Concurrent Speaker Detection (CSD), the task of identifying active speakers and their overlaps in an audio signal, is essential for various audio applications, including meeting transcription, speaker diarization, and speech separation.…
This paper presents DCASE 2018 task 4. The task evaluates systems for the large-scale detection of sound events using weakly labeled data (without time boundaries). The target of the systems is to provide not only the event class but also…
Cinematic Audio Source Separation (CASS) aims to decompose mixed film audio into speech, music, and sound effects, enabling applications like dubbing and remastering. Existing CASS approaches are audio-only, overlooking the inherent…
We contribute two design studies for augmented reality visualizations that support learning musical instruments. First, we designed simple, glanceable encodings for drum kits, which we display through a projector. As second instrument, we…
It is still an interesting and challenging problem to synthesize a vivid and realistic singing face driven by music signal. In this paper, we present a method for this task with natural motions of the lip, facial expression, head pose, and…
From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…
Noise pollution investigation takes advantage of two common methods of diagnosis: measurement using a Sound Level Meter and acoustical imaging. The former enables a detailed analysis of the surrounding noise spectrum whereas the latter is…
Numerical simulation has become omnipresent in the automotive domain, posing new challenges such as high-dimensional parameter spaces and large as well as incomplete and multi-faceted data. In this design study, we show how interactive…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…
Background and Objective: Computational ultrasound imaging has become a well-established methodology in the ultrasound community. Simulations of ultrasound sequences and images allow the study of innovative techniques in terms of emission…
This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…
This paper describes computational methods for the visual display and analysis of music information. We provide a concise description of software, music descriptors and data visualization techniques commonly used in music information…
Unsupervised audio-visual source localization aims at localizing visible sound sources in a video without relying on ground-truth localization for training. Previous works often seek high audio-visual similarities for likely positive…
The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…
This chapter examines the Variational Quantum Harmonizer, a software tool and musical interface that focuses on the problem of sonification of the minimization steps of Variational Quantum Algorithms (VQA), used for simulating properties of…