Related papers: DISCO: An object-oriented system for music composi…
A categorical framework for modeling and analyzing systems in a broad sense is proposed. These systems should be thought of as `machines' with inputs and outputs, carrying some sort of signal that occurs through some notion of time. Special…
Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…
We develop a theory for describing composite objects in physics. These can be static objects, such as tables, or things that happen in spacetime (such as a region of spacetime with fields on it regarded as being composed of smaller such…
Even when actual technologies present the potential to augment inclusion and the United Nations has been stablished the digital access to information as a human right, people with disabilities continuously faced barriers in their…
We describe the implementation of and early results from a system that automatically composes picture-synched musical soundtracks for videos and movies. We use the phrase "picture-synched" to mean that the structure of the automatically…
Evaluating modern machine learning models has become prohibitively expensive. Benchmarks such as LMMs-Eval and HELM demand thousands of GPU hours per model. Costly evaluation reduces inclusivity, slows the cycle of innovation, and worsens…
This paper will present observations on the design, artistic, and human factors of creating digital music controllers. Specific projects will be presented, and a set of design principles will be supported from those examples.
Humans have the innate capability to answer diverse questions, which is rooted in the natural ability to correlate different concepts based on their semantic relationships and decompose difficult problems into sub-tasks. On the contrary,…
Sonification can be part of educational resources that can be accessible to those who prefer, or require, non-visual learning methods. Furthermore, sonification can contribute to an engaging multi-sensory learning experience, which are…
Could we automatically derive the score of a piano accompaniment based on the audio of a pop song? This is the audio-to-symbolic arrangement problem we tackle in this paper. A good arrangement model should not only consider the audio…
Many people enjoy classical symphonic music. Its diverse instrumentation makes for a rich listening experience. This diversity adds to the conductor's expressive freedom to shape the sound according to their imagination. As a result, the…
In audio signal processing, the interpretation of complex information using visual representation enhances pattern recognition through its alignment with human perceptual systems. Software tools that carry hidden assumptions inherited from…
Generating a complex work of art such as a musical composition requires exhibiting true creativity that depends on a variety of factors that are related to the hierarchy of musical language. Music generation have been faced with Algorithmic…
Sound modelling is the process of developing algorithms that generate sound under parametric control. There are a few distinct approaches that have been developed historically including modelling the physics of sound production and…
Algorithmic composition is the partial or total automation of the process of music composition by using computers. Since the 1950s, different computational techniques related to Artificial Intelligence have been used for algorithmic…
Dancing to music is an instinctive move by humans. Learning to model the music-to-dance generation process is, however, a challenging problem. It requires significant efforts to measure the correlation between music and dance as one needs…
We propose a design space for data melodification, where standard visualization idioms and fundamental data characteristics map to rhetorical devices of music for a more affective experience of data. Traditional data sonification transforms…
Current object-centric learning models such as the popular SlotAttention architecture allow for unsupervised visual scene decomposition. Our novel MusicSlots method adapts SlotAttention to the audio domain, to achieve unsupervised music…
Hierarchies allow feature sharing between objects at multiple levels of representation, can code exponential variability in a very compact way and enable fast inference. This makes them potentially suitable for learning and recognizing a…
We present UTACO, a singing synthesis model based on an attention-based sequence-to-sequence mechanism and a vocoder based on dilated causal convolutions. These two classes of models have significantly affected the field of text-to-speech,…