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We study an interacting agent model of a game-theoretical economy. The agents play a minority-subsequently-majority game and they learn, using backpropagation networks, to obtain higher payoffs. We study the relevance of heterogeneity to…

Condensed Matter · Physics 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

Multi-agent reinforcement learning (MARL) extends (single-agent) reinforcement learning (RL) by introducing additional agents and (potentially) partial observability of the environment. Consequently, algorithms for solving MARL problems…

Multiagent Systems · Computer Science 2019-09-12 Yilun Zhou , Derrik E. Asher , Nicholas R. Waytowich , Julie A. Shah

We consider a generalization of the classical 100 Prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the…

Combinatorics · Mathematics 2023-02-14 Ivano Lodato , Snehal M. Shekatkar , Tian An Wong

We analyze, both analytically and numerically, the self-organization of a system of "selfish" adaptive agents playing an arbitrary iterated pairwise game (defined by a 2X2 payoff matrix). Examples of possible games to play are: the…

Physics and Society · Physics 2009-11-10 H. Fort , S. Viola

We study analytically and numerically Minority Games in which agents may invest in different assets (or markets), considering both the canonical and the grand-canonical versions. We find that the likelihood of agents trading in a given…

Physics and Society · Physics 2008-12-02 Ginestra Bianconi , Andrea De Martino , Fernando F. Ferreira , Matteo Marsili

In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective…

Machine Learning · Computer Science 2023-02-08 Pengdeng Li , Xinrun Wang , Shuxin Li , Hau Chan , Bo An

We study the effect of imperfect memory on decision making in the context of a stochastic sequential action-reward problem. An agent chooses a sequence of actions which generate discrete rewards at different rates. She is allowed to make…

Probability · Mathematics 2019-09-20 Kuang Xu , Se-Young Yun

Traditional multi-agent reinforcement learning algorithms are not scalable to environments with more than a few agents, since these algorithms are exponential in the number of agents. Recent research has introduced successful methods to…

Multiagent Systems · Computer Science 2021-01-26 Sriram Ganapathi Subramanian , Matthew E. Taylor , Mark Crowley , Pascal Poupart

We introduce and study a model of an interacting population of agents who collaborate in groups which compete for limited resources. Groups are formed by random matching agents and their worth is determined by the sum of the efforts…

Physics and Society · Physics 2009-11-13 Emanuele Pugliese , Claudio Castellano , Matteo Marsili , Luciano Pietronero

We consider an infinite collection of agents who make decisions, sequentially, about an unknown underlying binary state of the world. Each agent, prior to making a decision, receives an independent private signal whose distribution depends…

Computer Science and Game Theory · Computer Science 2012-09-07 Kimon Drakopoulos , Asuman Ozdaglar , John Tsitsiklis

We present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works…

Condensed Matter · Physics 2007-05-23 Michael L. Hart , Neil F. Johnson

We study the role of imitation within a model of economics with adaptive agents. The basic ingredients are those of the Minority Game. We add the possibility of local information exchange and imitation of the neighbour's strategy. Imitators…

Statistical Mechanics · Physics 2009-11-07 Frantisek Slanina

A brief review is given of the minority game, an idealized model of a market of speculative agents, and its complex many-body behaviour. Particular consideration is given to the consequences and implications of correlations between…

Disordered Systems and Neural Networks · Physics 2009-11-10 David Sherrington , Tobias Galla

We introduce a version of the Minority Game where the total number of available choices is $D>2$, but the agents only have two available choices to switch. For all agents at an instant in any given choice, therefore, the other choice is…

Physics and Society · Physics 2020-10-19 Soumyajyoti Biswas , Amit Kr Mandal

We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic balance between adaptation that locally…

Adaptation and Self-Organizing Systems · Physics 2024-05-15 Yuzuru Sato , Eizo Akiyama , James P. Crutchfield

Humans can learn individual episodes and generalizable rules and also successfully retain both kinds of acquired knowledge over time. In the cognitive science literature, (1) learning individual episodes and rules and (2) learning and…

Artificial Intelligence · Computer Science 2024-07-09 Joshua T. S. Hewson , Sabina J. Sloman , Marina Dubova

Reinforcement learning agents have demonstrated remarkable achievements in simulated environments. Data efficiency poses an impediment to carrying this success over to real environments. The design of data-efficient agents calls for a…

Machine Learning · Computer Science 2023-05-09 Xiuyuan Lu , Benjamin Van Roy , Vikranth Dwaracherla , Morteza Ibrahimi , Ian Osband , Zheng Wen

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift. To humans, the resulting errors can look like blunders,…

It is known that learning of players who interact in a repeated game can be interpreted as an evolutionary process in a population of ideas. These analogies have so far mostly been established in deterministic models, and memory loss in…

Populations and Evolution · Quantitative Biology 2018-04-09 Robin Nicole , Peter Sollich , Tobias Galla