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Interactive machine reading comprehension (iMRC) is machine comprehension tasks where knowledge sources are partially observable. An agent must interact with an environment sequentially to gather necessary knowledge in order to answer a…

Computation and Language · Computer Science 2021-09-02 Xingdi Yuan

This paper introduces the revival of the popular Ms. Pac-Man Versus Ghost Team competition. We present an updated game engine with Partial Observability constraints, a new Multi-Agent Systems approach to developing Ghost agents and several…

Artificial Intelligence · Computer Science 2016-09-21 Piers R. Williams , Diego Perez-Liebana , Simon M. Lucas

In this paper it was developed a modification of the known multiagent model Minority Game, designed to simulate the behavior of traders in financial markets and the resulting price dynamics on the abstract resource. The model was…

Physics and Society · Physics 2010-08-24 Yu. A. Kuperin , M. M. Morozova

Starting from the Minority Game and building more and more sophisticated models of adaptive agents, we show that minority mechanisms underly any model where agents learn collectively a resource level that can be either obvious and constant…

Statistical Mechanics · Physics 2009-11-10 Damien Challet

We study the role of imitation within a model of economics with adaptive agents. The basic ingredients are those of the Minority Game. We add the possibility of local information exchange and imitation of the neighbour's strategy. Imitators…

Statistical Mechanics · Physics 2009-11-07 Frantisek Slanina

Complex systems can exhibit unexpected large changes, e.g. a crash in a financial market. We examine the large endogenous changes arising within a non-trivial generalization of the Minority Game: the Grand Canonical Minority Game (GCMG).…

Disordered Systems and Neural Networks · Physics 2007-05-23 Michael L. Hart , David Lamper , Neil F. Johnson

In recent years, there has been a proliferation of online gambling sites, which made gambling more accessible with a consequent rise in related problems, such as addiction. Hence, the analysis of the gambling behaviour at both the…

Physics and Society · Physics 2019-07-24 Giuseppe Toscani , Andrea Tosin , Mattia Zanella

In mix-game which is an extension of minority game, there are two groups of agents; group1 plays the majority game, but the group2 plays the minority game. This paper studies the change of the average winnings of agents and volatilities vs.…

Physics and Society · Physics 2015-06-26 Chengling Gou

We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence…

Social and Information Networks · Computer Science 2026-05-27 Renukanandan Tumu , Cristian Ioan Vasile , Victor Preciado , Rahul Mangharam

We introduce a version of the Minority Game where the total number of available choices is $D>2$, but the agents only have two available choices to switch. For all agents at an instant in any given choice, therefore, the other choice is…

Physics and Society · Physics 2020-10-19 Soumyajyoti Biswas , Amit Kr Mandal

We present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works…

Condensed Matter · Physics 2007-05-23 Michael L. Hart , Neil F. Johnson

In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state…

Quantum Physics · Physics 2009-11-13 Adrian P. Flitney , Andrew D. Greentree

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…

Computer Science and Game Theory · Computer Science 2022-09-16 David Grimsman , Philip N. Brown , Jason R. Marden

As social robots take on increasingly complex roles like game masters (GMs) in multi-party games, the expectation that physicality universally enhances user experience remains debated. This study challenges the "one-size-fits-all" view of…

Robotics · Computer Science 2026-03-10 Wen Chen , Rongxi Chen , Shankai Chen , Huiyang Gong , Minghui Guo , Yingri Xu , Xintong Wu , Xinyi Fu

Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic…

Computer Science and Game Theory · Computer Science 2015-12-22 Eugene Asarin , Julien Cervelle , Aldric Degorre , Catalin Dima , Florian Horn , Victor Kozyakin

We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…

Machine Learning · Computer Science 2020-01-17 Haitao Xu , Brendan McCane , Lech Szymanski , Craig Atkinson

This paper introduces the Minimum Price Markov Game (MPMG), a theoretical model that reasonably approximates real-world first-price markets following the minimum price rule, such as public auctions. The goal is to provide researchers and…

Computer Science and Game Theory · Computer Science 2025-03-20 Igor Sadoune , Marcelin Joanis , Andrea Lodi

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…

Artificial Intelligence · Computer Science 2017-10-23 Matías Alvarado , Arturo Yee , Carlos Villarreal

Efficient collaborative decision making is an important challenge for multiagent systems. Finding optimal joint actions is especially challenging when each agent has only imperfect information about the state of its environment. Such…

Artificial Intelligence · Computer Science 2014-04-28 Frans A. Oliehoek , Shimon Whiteson , Matthijs T. J. Spaan

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

Artificial Intelligence · Computer Science 2018-03-19 Didier Barradas-Bautista , Matías Alvarado
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