Related papers: Osculating and neighbour-avoiding polygons on the …
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…
Polygons are described as almost-convex if their perimeter differs from the perimeter of their minimum bounding rectangle by twice their `concavity index', $m$. Such polygons are called \emph{$m$-convex} polygons and are characterised by…
The illumination conjecture is a classical open problem in convex and discrete geometry, asserting that every compact convex body~$K$ in $\mathbb R^n$ can be illuminated by a set of no more than $2^n$ points. If $K$ has smooth boundary, it…
The pivot algorithm for self-avoiding walks has been implemented in a manner which is dramatically faster than previous implementations, enabling extremely long walks to be efficiently simulated. We explicitly describe the data structures…
We investigate neighbor-avoiding walks on the simple cubic lattice in the presence of an adsorbing surface. This class of lattice paths has been less studied using Monte Carlo simulations. Our investigation follows on from our previous…
We report site percolation thresholds for square lattice with neighbor interactions at various increasing ranges. Using Monte Carlo techniques we found that nearest neighbors (N$^2$), next nearest neighbors (N$^3$), next next nearest…
We study fully convex polygons with a given area, and variable perimeter length on square and hexagonal lattices. We attach a weight t^m to a convex polygon of perimeter m and show that the sum of weights of all polygons with a fixed area s…
The optimal one-sided parametric polynomial approximants of a circular arc are considered. More precisely, the approximant must be entirely in or out of the underlying circle of an arc. The natural restriction to an arc's approximants…
Distance measuring is a very important task in digital geometry and digital image processing. Due to our natural approach to geometry we think of the set of points that are equally far from a given point as a Euclidean circle. Using the…
We investigate how to make the surface of a convex polyhedron (a polytope) by folding up a polygon and gluing its perimeter shut, and the reverse process of cutting open a polytope and unfolding it to a polygon. We explore basic enumeration…
We consider the problem of projecting a convex set onto a subspace, or equivalently formulated, the problem of computing a set obtained by applying a linear mapping to a convex feasible set. This includes the problem of approximating convex…
We give an algorithm for counting self-avoiding walks or self-avoiding polygons that runs in time $\exp(C\sqrt{n\log n})$ on 2-dimensional lattices and time $\exp(C_dn^{(d-1)/d}\log n)$ on $d$-dimensional lattices for $d>2$.
When the boundary of a familiar object is shown by a series of isolated dots, humans can often recognize the object with ease. This ability can be sustained with addition of distracting dots around the object. However, such capability has…
We study the family of intersection graphs of low density objects in low dimensional Euclidean space. This family is quite general, and includes planar graphs. We prove that such graphs have small separators. Next, we present efficient…
A small polygon is a polygon of unit diameter. The maximal width of an equilateral small polygon with $n=2^s$ vertices is not known when $s \ge 3$. This paper solves the first open case and finds the optimal equilateral small octagon. Its…
An $\epsilon$-approximate incidence between a point and some geometric object (line, circle, plane, sphere) occurs when the point and the object lie at distance at most $\epsilon$ from each other. Given a set of points and a set of objects,…
A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…
We state the formula for the critical number of vertices of a convex lattice polygon that guarantees that the polygon contains at least one point of a given sublattice and give a partial proof of the formula. We show that the proof can be…
We study the problem of Covering Orthogonal Polygons with Rectangles. For polynomial-time algorithms, the best-known approximation factor is $O(\sqrt{\log n})$ when the input polygon may have holes [Kumar and Ramesh, STOC '99, SICOMP '03],…
We have studied self-avoiding walks contained within an $L \times L$ square whose end-points can lie anywhere within, or on, the boundaries of the square. We prove that such walks behave, asymptotically, as walks crossing a square (WCAS),…