Related papers: Learning structured data from unspecific reinforce…
We study a simple learning model based on the Hebb rule to cope with "delayed", unspecific reinforcement. In spite of the unspecific nature of the information-feedback, convergence to asymptotically perfect generalization is observed, with…
We study some features of learning models based on "delayed" and undifferentiated reinforcement and realized by simple algorithms which may be considered of a very elementary nature. We show that a modification of the Hebb-rule works well…
Learning and the ability to learn are important factors in development and evolutionary processes [1]. Depending on the level, the complexity of learning can strongly vary. While associative learning can explain simple learning behaviour…
Reinforcement learning (RL) has experienced a second wind in the past decade. While incredibly successful in images and videos, these systems still operate within the realm of propositional tasks ignoring the inherent structure that exists…
Lateral inhibition models coupled with Hebbian plasticity have been shown to learn factorised causal representations of input stimuli, for instance, oriented edges are learned from natural images. Currently, these models require the…
On the basis of the general form for the energy needed to adapt the connection strengths of a network in which learning takes place, a local learning rule is found for the changes of the weights. This biologically realizable learning rule…
In this paper, we derive a new model of synaptic plasticity, based on recent algorithms for reinforcement learning (in which an agent attempts to learn appropriate actions to maximize its long-term average reward). We show that these direct…
Humans are highly effective at utilizing prior knowledge to adapt to novel tasks, a capability that standard machine learning models struggle to replicate due to their reliance on task-specific training. Meta-learning overcomes this…
In the Mixup training paradigm, a model is trained using convex combinations of data points and their associated labels. Despite seeing very few true data points during training, models trained using Mixup seem to still minimize the…
The ability to quickly learn new knowledge (e.g. new classes or data distributions) is a big step towards human-level intelligence. In this paper, we consider scenarios that require learning new classes or data distributions quickly and…
Reinforcement Learning is a highly active research field with promising advancements. In the field of autonomous driving, however, often very simple scenarios are being examined. Common approaches use non-interpretable control commands as…
We investigate the role of feature superposition in the emergence of power-law training dynamics using a teacher-student framework. We first derive an analytic theory for training without superposition, establishing that the power-law…
Most model-free reinforcement learning methods leverage state representations (embeddings) for generalization, but either ignore structure in the space of actions or assume the structure is provided a priori. We show how a policy can be…
Deep Neural Networks are well known for efficiently fitting training data, yet experiencing poor generalization capabilities whenever some kind of bias dominates over the actual task labels, resulting in models learning "shortcuts". In…
Reinforcement Learning (RL) algorithms can suffer from poor sample efficiency when rewards are delayed and sparse. We introduce a solution that enables agents to learn temporally extended actions at multiple levels of abstraction in a…
When developing reinforcement learning agents, the standard approach is to train an agent to converge to a fixed policy that is as close to optimal as possible for a single fixed reward function. If different agent behaviour is required in…
Compositional generalization refers to correctly interpret novel combinations of known primitives, which remains a major challenge. Existing approaches often rely on supervised fine-tuning, which encourages models to imitate target outputs.…
In this article, we extend the conventional framework of convolutional-Restricted-Boltzmann-Machine to learn highly abstract features among abitrary number of time related input maps by constructing a layer of multiplicative units, which…
Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…
In this paper we explore a neural control architecture that is both biologically plausible, and capable of fully autonomous learning. It consists of feedback controllers that learn to achieve a desired state by selecting the errors that…