Related papers: A Parallel Tree-SPH code for Galaxy Formation
A highly adaptive load balancing algorithm for parallel simulations using particle methods, such as molecular dynamics and smoothed particle hydrodynamics (SPH), is developed. Our algorithm is based on the dynamic spatial decomposition of…
We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…
Recently, task-based programming models have emerged as a prominent alternative among shared-memory parallel programming paradigms. Inherently asynchronous, these models provide native support for dynamic load balancing and incorporate data…
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical methods, such as the Smoothed Particle Hydrodynamics (SPH), often becomes a main bottleneck for scaling their performance beyond a few million…
We present a detailed comparison between numerical cosmological hydrodynamic zoom simulations and semi-analytic models (SAMs) run within merger trees extracted from the simulations. The high-resolution simulations represent 48 individual…
We present results from a series of cosmological SPH (smoothed particle hydrodynamics) simulations coupled with the P3M (Particle-Particle-Particle-Mesh) solver for the gravitational force. The simulations are designed to predict the…
We present a new high-resolution N-body algorithm for cosmological simulations. The algorithm employs a traditional particle-mesh technique on a cubic grid and successive multilevel relaxations on the finer meshes, introduced recursively in…
Generative models have the potential to transform the way we emulate Earth's changing climate. Previous generative approaches rely on weather-scale autoregression for climate emulation, but this is inherently slow for long climate horizons…
We examine subhaloes and galaxies residing in a simulated LCDM galaxy cluster ($M^{\rm crit}_{200}=1.1\times10^{15}M_\odot/h$) produced by hydrodynamical codes ranging from classic Smooth Particle Hydrodynamics (SPH), newer SPH codes,…
We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…
This article introduces a highly parallel algorithm for molecular dynamics simulations with short-range forces on single node multi- and many-core systems. The algorithm is designed to achieve high parallel speedups for strongly…
We present a novel implementation of supermassive black hole (SMBH) formation, dynamics, and accretion in the massively parallel tree+SPH code, ChaNGa. This approach improves the modeling of SMBHs in fully cosmological simulations, allowing…
The fragmentation of shocked flows in a thermally bistable medium provides a natural mechanism to form turbulent cold clouds as precursors to molecular clouds. Yet because of the large density and temperature differences and the range of…
We develop an extension of subhalo abundance matching (SHAM) capable of accurately reproducing the real and redshift-space clustering of galaxies in a state-of-the-art hydrodynamical simulation. Our method uses a low-resolution gravity-only…
A fast $N$-body code has been developed for simulating a stellar disk embedded in a live dark matter halo. In generating its Poisson solver, a self-consistent field (SCF) code which inherently possesses perfect scalability is incorporated…
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force…
We have recently written a new code to simulate the long term evolution of spherical clusters of stars. It is based on the pioneering Monte Carlo scheme proposed by Henon in the 70's. Our code has been devised in the specific goal to treat…
Numerical methods have become a powerful tool for research in astrophysics, but their utility depends critically on the availability of suitable simulation codes. This calls for continuous efforts in code development, which is necessitated…
N-body algorithms for long-range unscreened interactions like gravity belong to a class of highly irregular problems whose optimal solution is a challenging task for present-day massively parallel computers. In this paper we describe a…
This paper describes a novel approach to neighbour-finding in Smoothed Particle Hydrodynamics (SPH) simulations with large dynamic range in smoothing length. This approach is based on hierarchical cell decompositions, sorted interactions,…