Related papers: Astrophysical N-body simulations: algorithms and c…
The architecture of Exascale computing facilities, which involves millions of heterogeneous processing units, will deeply impact on scientific applications. Future astrophysical HPC applications must be designed to make such computing…
Simulations of purely self-gravitating N-body systems are often used in astrophysics and cosmology to study the collisionless limit of such systems. Their results for macroscopic quantities should then converge well for sufficiently large…
Preliminary results are presented about a fully self-consistent N-body simulation of a sample of four massive globular clusters in close interaction within the central region of a galaxy. The N-body representation (with N=1.5x10^6 particles…
This thesis introduces a set of methods for testing models of modified gravity using galaxy clusters. In particular, a technique for constraining models with a chameleon screening is introduced. In addition, the outlined technique is…
Understanding the universe is hampered by the elusiveness of its most common constituent, cold dark matter. Almost impossible to observe, dark matter can be studied effectively by means of simulation and there is probably no other research…
This is the first in a series of papers devoted to fully general-relativistic $N$-body simulations applied to late-time cosmology. The purpose of this paper is to present the combination of a numerical relativity scheme, discretization…
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) system, a special-purpose computer for astrophysical N-body simulations. We review the astrophysical motivation, the algorithm, the actual…
In this paper we describe the current status of the GRAPE-6 project to develop a special-purpose computer with a peak speed exceeding 100 Tflops for the simulation of astrophysical N-body problems. One of the main targets of the GRAPE-6…
A large scientific community depends on the precise modelling of complex processes in particle cascades in various types of matter. These models are used most prevalently in cosmic-ray physics, astrophysical-neutrino physics, and gamma-ray…
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, among them star clusters. Much of our understanding of their evolution rests on the results of such direct N-body simulations. They provide…
Simulations of dusty plasmas were performed using GRAPE-6, a special-purpose computer designed for gravitational N-body problems. The collective behaviour of dust particles, which are injected into the plasma, was studied by means of…
This paper is aimed at improving the performance of the treecode algorithm for N-Body simulation by employing the NetSolve GridRPC programming model to exploit the use of multiple clusters. N-Body is a classical problem, and appears in many…
Numerical simulations of self-gravitating systems are generally based on N-body codes, which solve the equations of motion of a large number of interacting particles. This approach suffers from poor statistical sampling in regions of low…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
The gravitationally-driven evolution of cold dark matter dominates the formation of structure in the Universe over a wide range of length scales. While the longest scales can be treated by perturbation theory, a fully quantitative…
Let a number, N, of particles interact classically through Newton's Laws of Motion and Newton's inverse square Law of Gravitation. The resulting equations of motion provide an approximate mathematical model with numerous applications in…
We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…
We study the accumulation of errors in cosmological N-body algorithms that are caused by representing the continuous distribution of matter by massive particles, comparing the PPPM and Adaptive Multigrid codes. We use for this a new measure…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
We describe a novel N-body code designed for simulations of the central regions of galaxies containing massive black holes. The code incorporates Mikkola's 'algorithmic' chain regularization scheme including post-Newtonian terms up to PN2.5…