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A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…

Astrophysics · Physics 2015-06-24 Matthias Steinmetz

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…

Challenging stellar dynamical problems, such as the study of gravothermal oscillations in star clusters, have in the past initiated the very successful building of GRAPE special purpose computers. It is discussed, that present day tasks…

Astrophysics · Physics 2007-05-23 R. Spurzem , J. Makino , T. Fukushige , G. Lienhart , A. Kugel , R. Maenner , M. Wetzstein , A. Burkert , T. Naab

A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…

Astrophysics · Physics 2015-06-24 M. R. Bate , I. A. Bonnell , N. M. Price

We discuss the ability of the smoothed particle hydrodynamics (SPH) method combined with a grid-based solver for the Poisson equation to model mass accretion onto protostars in gravitationally unstable protostellar discs. We scrutinize…

Earth and Planetary Astrophysics · Physics 2018-09-06 Olga P. Stoyanovskaya , Nikolay V. Snytnikov , Valeriy N. Snytnikov

We present numerical simulations of galaxy formation, one of the most challenging problems in computational astrophysics. The key point in such simulations is the efficient solution of the N--body problem. If the gas of a galaxy is treated…

Astrophysics · Physics 2007-05-23 Matthias Steinmetz

We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…

Astrophysics · Physics 2009-11-11 N. Nakasato , T. Hamada , T. Fukushige

Using smoothed particle hydrodynamics in combination with the special-purpose hardware device GRAPE, we follow the fragmentation process and dynamical evolution in the interior of molecular clouds until most of the gas is converted to form…

Astrophysics · Physics 2007-05-23 Ralf S. Klessen , Andreas Burkert

We describe a powerful methodology for numerical solution of 3-D self-gravitational hydrodynamics problems with extremely high resolution. Our method utilizes the technique of local adaptive mesh refinement (AMR), employing multiple grids…

Astrophysics · Physics 2016-01-27 Richard I. Klein , Robert T. Fisher , Christopher F. McKee , J. Kelly Truelove

We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are…

Astrophysics · Physics 2009-10-30 Naohito Nakasato , Masao Mori , Ken'ichi Nomoto

We present and test a general-purpose code, called PPASPH, for evolving self-gravitating fluids in astrophysics, both with and without a collisionless component. In PPASPH, hydrodynamical properties are computed by using the SPH (Smoothed…

Astrophysics · Physics 2009-10-28 Arturo Serna , Jean-Michel Alimi , Jean-Pierre Chieze

Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…

Earth and Planetary Astrophysics · Physics 2015-06-03 W. K. M. Rice , D. H. Forgan , P. J. Armitage

We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…

Astrophysics · Physics 2009-11-07 S. Kitsionas , A. P. Whitworth

In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split and merged in an…

Fluid Dynamics · Physics 2022-05-17 Abhinav Muta , Prabhu Ramachandran

Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…

Graphics · Computer Science 2020-01-29 Xiaowei He , Huamin Wang , Guoping Wang , Hongan Wang , Enhua Wu

This paper presents a generalised and efficient wall boundary treatment in the smoothed particle hydrodynamics (SPH) method for 3-D complex and arbitrary geometries with single- and multi-phase flows to be executed on graphics processing…

Computational Physics · Physics 2022-09-14 Massoud Rezavand , Chi Zhang , Xiangyu Hu

We simulate the formation and chemodynamical evolution of 128 elliptical galaxies using a GRAPE-SPH code that includes various physical processes that are associated with the formation of stellar systems: radiative cooling, star formation,…

Astrophysics · Physics 2009-11-11 Chiaki Kobayashi

The smoothed particle hydrodynamics (SPH) method has been increasingly used to study fluid problems in recent years; but its computational cost can be high if high resolution is required. In this study, an adaptive resolution method based…

Computational Physics · Physics 2019-01-23 Xiufeng Yang , Song-Charng Kong

The GRadient Ascent Pulse Engineering (GRAPE) method is widely used for optimization in quantum control. GRAPE is gradient search method based on exact expressions for gradient of the control objective. It has been applied to coherently…

Quantum Physics · Physics 2023-07-18 Vadim Petruhanov , Alexander Pechen

We have invented a new algorithm to use with self-gravitating SPH Star Formation codes. The new method is designed to enable SPH simulations to self-regulate their numerical resolution, i.e. the number of SPH particles; the latter is…

Astrophysics · Physics 2007-05-23 Spyridon Kitsionas
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