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Related papers: A Work- and Data-Sharing Parallel Tree N-body Code

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Many fundamental statistical methods have become critical tools for scientific data analysis yet do not scale tractably to modern large datasets. This paper will describe very recent algorithms based on computational geometry which have…

Finding a maximum clique in a given graph is one of the fundamental NP-hard problems. We compare two multi-core thread-parallel adaptations of a state-of-the-art branch and bound algorithm for the maximum clique problem, and provide a novel…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-09-05 Ciaran McCreesh , Patrick Prosser

Monte Carlo Tree Search (MCTS) methods have achieved great success in many Artificial Intelligence (AI) benchmarks. The in-tree operations become a critical performance bottleneck in realizing parallel MCTS on CPUs. In this work, we develop…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-08-25 Yuan Meng , Rajgopal Kannan , Viktor Prasanna

Recent advances in computing architectures and networking are bringing parallel computing systems to the masses so increasing the number of potential users of these kinds of systems. In particular, two important technological evolutions are…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-05 Gabriele D'Angelo , Moreno Marzolla

Graph search and sparse data-structure traversal workloads contain challenging irregular memory patterns on global data structures that need to be modified atomically. Distributed processing of these workloads has relied on server threads…

Hardware Architecture · Computer Science 2024-04-23 Marcelo Orenes-Vera , Esin Tureci , David Wentzlaff , Margaret Martonosi

Prior work on Automatically Scalable Computation (ASC) suggests that it is possible to parallelize sequential computation by building a model of whole-program execution, using that model to predict future computations, and then…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-21 Peter Kraft , Amos Waterland , Daniel Y Fu , Anitha Gollamudi , Shai Szulanski , Margo Seltzer

We present results from our cosmological N-body simulation which consisted of 2048x2048x2048 particles and ran distributed across three supercomputers throughout Europe. The run, which was performed as the concluding phase of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-09-27 Derek Groen , Steven Rieder , Simon Portegies Zwart

Computational chemistry allows researchers to experiment in sillico: by running a computer simulations of a biological or chemical processes of interest. Molecular dynamics with molecular mechanics model of interactions simulates N-body…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-03-03 Jana Pazúriková

We present a new method for analyzing the running time of parallel evolutionary algorithms with spatially structured populations. Based on the fitness-level method, it yields upper bounds on the expected parallel running time. This allows…

Neural and Evolutionary Computing · Computer Science 2012-06-18 Jörg Lässig , Dirk Sudholt

We present a high-fidelity realization of the cosmological $N$-body simulation from the Schneider et al. (2016) code comparison project. The simulation was performed with our Abacus $N$-body code, which offers high force accuracy, high…

Cosmology and Nongalactic Astrophysics · Physics 2019-03-26 Lehman H. Garrison , Daniel J. Eisenstein , Philip A. Pinto

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

Instrumentation and Methods for Astrophysics · Physics 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

Computing an optimal classification tree that provably maximizes training performance within a given size limit, is NP-hard, and in practice, most state-of-the-art methods do not scale beyond computing optimal trees of depth three.…

Machine Learning · Computer Science 2025-01-15 Catalin E. Brita , Jacobus G. M. van der Linden , Emir Demirović

Astrophysical Challenges which demand the solution of the one million (or more) gravitating body problem are briefly discussed for the fields of cosmology, galactic nuclei and globular star clusters. Results from the classical three-body…

Astrophysics · Physics 2016-11-23 R. Spurzem , A. Kugel

We present here a new algorithm for the fast computation of N-point correlation functions in large astronomical data sets. The algorithm is based on kdtrees which are decorated with cached sufficient statistics thus allowing for orders of…

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

Instrumentation and Methods for Astrophysics · Physics 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

Virtual observatories will give astronomers easy access to an unprecedented amount of data. Extracting scientific knowledge from these data will increasingly demand both efficient algorithms as well as the power of parallel computers.…

Astrophysics · Physics 2007-09-14 Jeffrey P. Gardner , Andrew Connolly , Cameron McBride

We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in…

Astrophysics · Physics 2008-11-26 Derek Groen , Simon Portegies Zwart , Steve McMillan , Jun Makino

A novel code for the approximate computation of long-range forces between N mutually interacting bodies is presented. The code is based on a hierarchical tree of cubic cells and features mutual cell-cell interactions which are calculated…

Astrophysics · Physics 2009-11-07 Walter Dehnen

The tree method is a widely implemented algorithm for collisionless $N$-body simulations in astrophysics well suited for GPU(s). Adopting hierarchical time stepping can accelerate $N$-body simulations; however, it is infrequently…

Instrumentation and Methods for Astrophysics · Physics 2016-11-09 Yohei Miki , Masayuki Umemura

REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and…

Earth and Planetary Astrophysics · Physics 2012-01-24 Hanno Rein , Shang-Fei Liu