English
Related papers

Related papers: A Parallel Tree Code

200 papers

Program verification is a resource-hungry task. This paper looks at the problem of parallelizing SMT-based automated program verification, specifically bounded model-checking, so that it can be distributed and executed on a cluster of…

Programming Languages · Computer Science 2020-05-19 Prantik Chatterjee , Subhajit Roy , Bui Phi Diep , Akash Lal

This paper presents CUBEP3M, a publicly-available high performance cosmological N-body code and describes many utilities and extensions that have been added to the standard package. These include a memory-light runtime SO halo finder, a…

Cosmology and Nongalactic Astrophysics · Physics 2015-06-11 Joachim Harnois-Deraps , Ue-Li Pen , Ilian T. Iliev , Hugh Merz , J. D. Emberson , Vincent Desjacques

We describe the basic ideas of MPI parallelization of the N-body Adaptive Refinement Tree (ART) code. The code uses self-adaptive domain decomposition where boundaries of the domains (parallelepipeds) constantly move -- with many degrees of…

Astrophysics · Physics 2008-04-01 Stefan Gottloeber , Anatoly Klypin

We present the multi-GPU realization of the StePS (Stereographically Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid parallelization and nearly ideal scale-out to multiple compute nodes. Our new zoom-in…

Cosmology and Nongalactic Astrophysics · Physics 2019-03-22 Gábor Rácz , István Szapudi , László Dobos , István Csabai , Alexander S. Szalay

We present a novel, highly efficient algorithm to parallelize O(N^2) direct summation method for N-body problems with individual timesteps on distributed-memory parallel machines such as Beowulf clusters. Previously known algorithms, in…

Astrophysics · Physics 2009-11-07 Junichiro Makino

The N-body problem is a classic problem involving a system of N discrete bodies mutually interacting in a dynamical system. At any moment in time there are N*(N - 1)/2 such interactions occurring. This scaling as N^2 leads to computational…

Computational Engineering, Finance, and Science · Computer Science 2022-03-18 Alexander Brandt

In this short paper, we explore a new way to refactor a simple but tricky-to-parallelize tree-traversal algorithm to harness multicore parallelism. Crucially, the refactoring draws from some classic techniques from programming-languages…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-21 Mike Rainey

We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…

Astrophysics · Physics 2009-11-11 Volker Springel

The scalability and efficiency of graph applications are significantly constrained by conventional systems and their supporting programming models. Technology trends like multicore, manycore, and heterogeneous system architectures are…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-05-22 Chirag Dekate , Matthew Anderson , Maciej Brodowicz , Hartmut Kaiser , Bryce Adelstein-Lelbach , Thomas Sterling

We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…

Instrumentation and Methods for Astrophysics · Physics 2015-05-27 Satoshi Tanaka , Kohji Yoshikawa , Takashi Okamoto , Kenji Hasegawa

Parallel iterative applications often suffer from load imbalance, one of the most critical performance degradation factors. Hence, load balancing techniques are used to distribute the workload evenly to maximize performance. A key challenge…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-06 Anthony Boulmier , Nabil Abdennadher , Bastien Chopard

Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-29 Hussein Amro , Basel Fakhri , Amer E. Mouawad , Izzat El Hajj

This paper presents a novel approach to multiple access control called coded splitting tree protocol. The approach builds on the known tree splitting protocols, code structure and successive interference cancellation (SIC). Several…

Information Theory · Computer Science 2013-01-31 Jesper H. Sørensen , Cedomir Stefanović , Petar Popovski

We present a computational algorithm for computing short range forces between particles. The algorithm has two distinguishing features. First, it is optimized for multi-processor computers, and will use as many processors as are available.…

Astrophysics · Physics 2008-02-03 Robert C. Ferrell , Edmund Bertschinger

Motivated by performance optimization of large-scale graph processing systems that distribute the graph across multiple machines, we consider the balanced graph partitioning problem. Compared to the previous work, we study the…

Data Structures and Algorithms · Computer Science 2019-02-19 Dmitrii Avdiukhin , Sergey Pupyrev , Grigory Yaroslavtsev

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

Instrumentation and Methods for Astrophysics · Physics 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

We describe a new parallel implementation, mplrs, of the vertex enumeration code lrs that uses the MPI parallel environment and can be run on a network of computers. The implementation makes use of a C wrapper that essentially uses the…

Mathematical Software · Computer Science 2017-10-13 David Avis , Charles Jordan

The main performance bottleneck of gravitational N-body codes is the force calculation between two particles. We have succeeded in speeding up this pair-wise force calculation by factors between two and ten, depending on the code and the…

Astrophysics · Physics 2009-11-13 Keigo Nitadori , Junichiro Makino , Piet Hut

Parallelization is a necessity for large-scale simulations due to the amount of data processed. In this article we investigate different load balancing methods using Vlasiator, a global magnetospheric simulation as our case study. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-28 Leo Kotipalo , Markus Battarbee , Yann Pfau-Kempf , Vertti Tarvus , Minna Palmroth

We present tests of comparison between our versions of the Fast Multipole Algorithm (FMA) and ``classic'' tree-code to evaluate gravitational forces in particle systems. We have optimized the Greengard's original version of FMA allowing for…

Astrophysics · Physics 2016-08-30 R. Capuzzo-Dolcetta , P. Miocchi