Related papers: Simulation of microlensing lightcurves by combinin…
In this paper we broadly consider techniques which utilize projections on rays for data collection, with particular emphasis on optical techniques. We formulate a variety of imaging techniques as either special cases or extensions of…
Flux estimates for faint sources or transients are systematically biased high because there are far more truly faint sources than bright. Corrections which account for this effect are presented as a function of signal-to-noise ratio and the…
In the smooth mass distribution model, the critical curve represents a line with magnification divergence on the image plane in a strong gravitational lensing system. Considering the microlensing effects caused by discrete masses, the…
We study the gravitational microlensing of various static and spherically symmetric non-singular black holes (and horizonless, non-singular compact objects of similar size). For pointlike sources we extend the parametrized post-Newtonian…
Ray tracing is increasingly utilized in wireless system simulations to estimate channel paths. In large-scale simulations with complex environments, ray tracing at high resolution can be computationally demanding. To reduce the computation,…
One of the methods for studying the highest energy cosmic rays is to measure the fluorescence light emitted by the extensive air showers induced by them. To reconstruct a shower cascade curve from measurements of the number of photons…
Cosmic Microwave Background lensing simulation by Taylor expansion has long been considered impractical due to slow convergence, but a recent flat-sky implementation shows that a simple trick eliminates this problem, making Taylor lensing a…
lightcurver is a photometric pipeline for time series astronomical imaging data, designed for the semi-automatic extraction of precise light curves from small, blended targets. Such targets include, but are not limited to, lensed quasars,…
Inverse path tracing has recently been applied to joint material and lighting estimation, given geometry and multi-view HDR observations of an indoor scene. However, it has two major limitations: path tracing is expensive to compute, and…
In Fourier ptychography, multiple low resolution images are captured and subsequently combined computationally into a high-resolution, large-field of view micrograph. A theoretical image-formation model based on the assumption of plane-wave…
Long time photometric monitoring programs of gravitational lens systems are often carried on using modest equipment. The resolution of such observations is limited and some of the images may remain unresolved. It may be still possible to…
We introduce light diffusion, a novel method to improve lighting in portraits, softening harsh shadows and specular highlights while preserving overall scene illumination. Inspired by professional photographers' diffusers and scrims, our…
If gravitational microlensing occurs in a binary-source system, both source components are magnified, and the resulting light curve deviates from the standard one of a single source event. However, in most cases only one source component is…
A new multifocus image fusion approach is presented in this paper. First the contourlet transform is used to decompose the source images into different components. Then, some salient features are extracted from components. In order to…
Recently, diffusion models have been used to solve various inverse problems in an unsupervised manner with appropriate modifications to the sampling process. However, the current solvers, which recursively apply a reverse diffusion step…
Three-dimensional reconstruction of objects from shading information is a challenging task in computer vision. As most of the approaches facing the Photometric Stereo problem use simplified far-field assumptions, real-world scenarios have…
Strong gravitational lensing offers a wealth of astrophysical information on the background source it affects, provided the lensed source can be reconstructed as if it was seen in the absence of lensing. In the present work, we illustrate…
Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an…
The information lost in images of undersampled CCD cameras can be recovered with the technique of `dithering'. A number of subexposures is taken with sub-pixel shifts in order to record structures on scales smaller than a pixel. The…
Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made up of fibers, plies, and yarns, and previous curved-based models, while detailed, were computationally expensive and inflexible for large…