Related papers: Cosmological Simulations Using Special Purpose Com…
This article presents some aspects and experience in the use of algebraic manipulation software applied to general relativity. Some years ago certain results were reported using computer algebra platforms, but the growing popularity of…
We address the generation of initial conditions (ICs) for GRAMSES, a code for nonlinear general relativistic (GR) $N$-body cosmological simulations recently introduced in Ref. [1]. GRAMSES adopts a constant mean curvature slicing with a…
We describe the simulation data produced by a pilot programme to compute mock weak gravitational lensing maps for a range of currently popular cosmological models by ray tracing through high-resolution N-body simulations. The programme…
Although poor for small dynamic scales, the Particle-Mesh (PM) model allows in astrophysics good insight for large dynamic scales at low computational cost. Furthermore, it is possible to employ a very high number of particles to get high…
iPIC3D is a widely used massively parallel Particle-in-Cell code for the simulation of space plasmas. However, its current implementation does not support execution on multiple GPUs. In this paper, we describe the porting of iPIC3D particle…
We present a computer code written in C that is designed to simulate structure formation from collisionless matter. The code is purely grid-based and uses a recursively refined Cartesian grid to solve Poisson's equation for the potential,…
Modern cosmological observations allow us to study in great detail the evolution and history of the large scale structure hierarchy. The fundamental problem of accurate constraints on the cosmological parameters, within a given cosmological…
We present the multi-GPU realization of the StePS (Stereographically Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid parallelization and nearly ideal scale-out to multiple compute nodes. Our new zoom-in…
I review recent progress in numerically simulating the formation and evolution of galaxies in hierarchically clustering universes. Special emphasis is given to results based on high-resolution gas dynamical simulations using the N-body…
Cosmological simulations require the use of a multiple time-stepping scheme. Without such a scheme, cosmological simulations would be impossible due to their high level of dynamic range; over eleven orders of magnitude in density. Such a…
In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…
In this review we discuss Cosmological N-Body codes with a special emphasis on Particle Mesh codes. We present the mathematical model for each component of N-Body codes. We compare alternative methods for computing each quantity by…
We present results from our cosmological N-body simulation which consisted of 2048x2048x2048 particles and ran distributed across three supercomputers throughout Europe. The run, which was performed as the concluding phase of the…
We briefly describe the use of GRAPE pulses to implement quantum logic gates in NMR quantum computers, and discuss a range of simple extensions to the core technique. We then consider a range of difficulties which can arise in practical…
We report on the successful completion of a 2 trillion particle cosmological simulation to z=0 run on the Piz Daint supercomputer (CSCS, Switzerland), using 4000+ GPU nodes for a little less than 80h of wall-clock time or 350,000 node…
We present $\texttt{Abacus}$, a fast and accurate cosmological $N$-body code based on a new method for calculating the gravitational potential from a static multipole mesh. The method analytically separates the near- and far-field forces,…
Scientific machine learning and the advent of the Physics-Informed Neural Network (PINN) have shown high potential in their ability to solve complex differential equations. One example is the use of PINNs to solve the gravity field modeling…
We report on improvements made over the past two decades to our adaptive treecode N-body method (HOT). A mathematical and computational approach to the cosmological N-body problem is described, with performance and scalability measured up…
We describe the TreePM method for carrying out large N-Body simulations to study formation and evolution of the large scale structure in the Universe. This method is a combination of Barnes and Hut tree code and Particle-Mesh code. It…
We present the outline of a research project aimed at designing and constructing a hybrid computing system that can be easily scaled up to petaflops speeds. As a first step, we envision building a prototype which will consist of three main…