Related papers: Resolution requirements for simulating gravitation…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
To study the resolution required for simulating gravitational fragmentation with newly developed Lagrangian hydrodynamic schemes, Meshless Finite Volume method (MFV) and Meshless Finite Mass method (MFM), we have performed a number of…
The Smoothed Particle Hydrodynamics (SPH) is a particle-based, Lagrangian method for fluid-flow simulations. In this work, fundamental concepts of this method are first briefly recalled. Then, the ability to accurately model granular…
In this paper we present solutions to three short comings of Smoothed Particles Hydrodynamics (SPH) encountered in previous work when applying it to Giant Impacts. First we introduce a novel method to obtain accurate SPH representations of…
We study the consistency and convergence of smoothed particle hydrodynamics (SPH), as a function of the interpolation parameters, namely the number of particles $N$, the number of neighbors $n$, and the smoothing length $h$, using…
Recently it has been suggested that the fragmentation boundary in Smoothed Particle Hydrodynamic (SPH) and FARGO simulations of self-gravitating accretion discs with beta-cooling do not converge as resolution is increased. Furthermore, this…
This paper presents the Smoothed particle hydrodynamics (SPH) model to examine the propagation of a regular and irregular waves. The SPH method is a grid-less Lagrangian approach which is capable of good accuracy in tracking large…
We present a 'two-fluid' implementation of dust in smoothed particle hydrodynamics (SPH) in the test particle limit. The scheme is able to handle both short and long stopping times and reproduces the short friction time limit, which is not…
Smoothed particle hydrodynamics (SPH) has been extensively studied in computer graphics to animate fluids with versatile effects. However, SPH still suffers from two numerical difficulties: the particle deficiency problem, which will…
A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…
Stimulated by recent results by Meru and Bate (2010a,b), we revisit the issue of resolution requirements for simulating self-gravitating accretion discs with Smoothed Particle Hydrodynamics (SPH). We show that the results by Meru and Bate…
In this paper we investigate whether Smoothed Particle Hydrodynamics (SPH), equipped with artificial conductivity, is able to capture the physics of density/energy discontinuities in the case of the so-called shearing layers test, a test…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Recent results demonstrating the chaotic behavior of geodesics in non-homogeneous vacuum pp-wave solutions are generalized. Here we concentrate on motion in non-homogeneous sandwich pp-waves and show that chaos smears as the duration of…
Understanding the formation of binary and multiple stellar systems largely comes down to studying the circumstances for the fragmentation of a condensing core during the first stages of the collapse. However, the probability of…
Basic Smoothed Particle Hydrodynamics (SPH) models exhibit excessive, numerical dissipation in the simulation of water wave propagation. This can be remedied using higher-order approaches such as kernel gradient correction, which introduce…
We present results from a Smoothed Particle Hydrodynamic (SPH) simulation of galaxy formation that exceeds the minimum resolution requirement suggested by Steinmetz & Muller (1993) of 3*10^4 SPH particles per galaxy. Using the multiple mass…
We use Smoothed Particle Hydrodynamic simulations of cold, uniform density, self-gravitating filaments, to investigate their longitudinal collapse timescales; these timescales are important because they determine the time available for a…
The weakly compressible Smoothed Particle Hydrodynamics (SPH) is known to suffer from the pressure oscillation, which would undermine the simulation stability and accuracy. To address this issue, we propose a generalized density dissipation…
When using a formulation of Smooth Particle Hydrodynamics (SPH) which conserves momentum exactly the motion of the particles is observed to be unstable to negative stress. It is also found that under normal circumstances a lattice of SPH…