Related papers: The cosmological simulation code GADGET-2
We have developed a parallel cosmological hydrodynamic simulation code designed for the study of formation and evolution of cosmological structures. The gravitational force is calculated using the TreePM method and the hydrodynamics is…
I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
[...] We present results for the statistics of thermal gas and the shock wave properties for a large volume simulated with three different cosmological numerical codes: the Eulerian total variations diminishing code TVD, the Eulerian…
We present a new methodology for simulating self-gravitating general-relativistic fluids. In our approach the fluid is modelled by means of Lagrangian particles in the framework of a general-relativistic (GR) Smooth Particle Hydrodynamics…
We present an algorithm for quickly generating multiple realizations of N-body simulations to be used, for example, for cosmological parameter estimation from surveys of large-scale structure. Our algorithm uses a new method to resample the…
We present the first hydrodynamical simulations of structure formation using the new moving mesh code AREPO and compare the results with GADGET simulations based on a traditional smoothed particle hydrodynamics (SPH) technique. The two…
N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…
The tree method is a widely implemented algorithm for collisionless $N$-body simulations in astrophysics well suited for GPU(s). Adopting hierarchical time stepping can accelerate $N$-body simulations; however, it is infrequently…
Earth system models (ESMs) are fundamental for understanding Earth's complex climate system. However, the computational demands and storage requirements of ESM simulations limit their utility. For the newly published CESM2-LENS2 data, which…
We present a new hybrid Smoothed Particle Hydrodynamics (SPH)/N-body method for modelling the collisional stellar dynamics of young clusters in a live gas background. By deriving the equations of motion from Lagrangian mechanics we obtain a…
We present Superbox, a particle-mesh code with high resolution sub-grids and an NGP (nearest grid point) force-calculation scheme based on the second derivatives of the potential. Superbox implements a fast low-storage FFT-algorithm, giving…
We present a new open-source cosmological code, called SWIFT, designed to solve the equations of hydrodynamics using a particle-based approach (Smooth Particle Hydrodynamics) on hybrid shared/distributed-memory architectures. SWIFT was…
In this work we present cosmological N-body simulations of the Local Universe with initial conditions constrained by the Two-Micron Redshift Survey (2MRS) within a cubic volume of 180 Mpc/h side-length centred at the Local Group. We use a…
We present a novel method of magnetohydrodynamics (MHD) within the smoothed particle hydrodynamics scheme using the Geometric Density average force expression (GDSPH). GDSPH has recently been shown to reduce the leading order errors and…
This paper focuses on the parallel implementation of a direct $N$-body method~(particle-particle algorithm) and the application of multiple GPUs for galactic dynamics simulations. Application of a hybrid OpenMP-CUDA technology is considered…
The global topology of the Universe can affect long-range gravitational forces via boundary conditions. Detailed studies of non-trivial topologies require simulations that natively adopt such geometries. Cosmological $N$-body simulations…
We introduce CRK-HACC, an extension of the Hardware/Hybrid Accelerated Cosmology Code (HACC), to resolve gas hydrodynamics in large-scale structure formation simulations of the universe. The new framework couples the HACC gravitational…
We study the consistency and convergence of smoothed particle hydrodynamics (SPH), as a function of the interpolation parameters, namely the number of particles $N$, the number of neighbors $n$, and the smoothing length $h$, using…
As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body…
We present anisotropic "separate universe" simulations which modify the N-body code Gadget-4 in order to represent a large-scale tidal field through an anisotropic expansion factor. These simulations are used to measure the linear,…