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Conditional particle filters (CPFs) are powerful smoothing algorithms for general nonlinear/non-Gaussian hidden Markov models. However, CPFs can be inefficient or difficult to apply with diffuse initial distributions, which are common in…
Off-the-shelf Gaussian Process (GP) covariance functions encode smoothness assumptions on the structure of the function to be modeled. To model complex and non-differentiable functions, these smoothness assumptions are often too…
Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image…
3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…
Jointly Gaussian memoryless sources are observed at N distinct terminals. The goal is to efficiently encode the observations in a distributed fashion so as to enable reconstruction of any one of the observations, say the first one, at the…
3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…
In this paper, we propose a new estimation procedure for discovering the structure of Gaussian Markov random fields (MRFs) with false discovery rate (FDR) control, making use of the sorted l1-norm (SL1) regularization. A Gaussian MRF is an…
The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud…
Photometric redshifts are necessary for enabling large-scale multicolour galaxy surveys to interpret their data and constrain cosmological parameters. While the increased depth of future surveys such as the Large Synoptic Survey Telescope…
While the fine-grained visual categorization (FGVC) problems have been greatly developed in the past years, the Ultra-fine-grained visual categorization (Ultra-FGVC) problems have been understudied. FGVC aims at classifying objects from the…
We present a new paradigm for creating random features to approximate bi-variate functions (in particular, kernels) defined on general manifolds. This new mechanism of Manifold Random Features (MRFs) leverages discretization of the manifold…
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…
Statistical modeling of dependent directional data remains relatively underexplored, particularly in high-dimensional spatial settings. Existing approaches for spatial angular data primarily rely on wrapped Gaussian process (WGP) models,…
Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction -- but remain slower due to the cost of…
Twisted generalized Reed-Solomon (TGRS) codes were introduced to extend the algebraic capabilities of classical generalized Reed-Solomon (GRS) codes. This extension holds the potential for constructing new non-GRS maximum distance separable…
In this paper, we investigate the problem of distributionally robust source coding, i.e., source coding under uncertainty in the source distribution, discussing both the coding and computational aspects of the problem. We propose two…
In many applications of computer vision it is important to accurately estimate the trajectory of an object over time by fusing data from a number of sources, of which 2D and 3D imagery is only one. In this paper, we show how to use a deep…
Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…
This paper attempts to undertake the study of Restored Gaussian Blurred Images. by using four types of techniques of deblurring image as Wiener filter, Regularized filter, Lucy Richardson deconvlutin algorithm and Blind deconvlution…
Few-shot image generation aims to generate images of high quality and great diversity with limited data. However, it is difficult for modern GANs to avoid overfitting when trained on only a few images. The discriminator can easily remember…